[speex-dev] XScale realtime encoding possible?
Jean-Marc Valin
Jean-Marc.Valin at USherbrooke.ca
Sun Nov 9 16:23:43 PST 2003
> > looks like its more like 3000 times slower. This means that all of the
> > float operations must be removed for the code to work properly. ...or
> > maybe there's a way to make the emulation in a library instead of making
> > the kernel trap illegal instructions.
>
> Is it a long job to remove the remaining floating point ops? Is it likely
> to be attainable this year? I would like to help if possible.
I think it's attainable. Of course, it depends on how much time I have
and how much help I get. I estimate that removing the remain float
operation would probably take about 20-40 hours of work for the plain
CBR (not including the VBR, VAD and all).
There are also a couple things I don't like in the current port. One of
them is that I'd like to reduce the amount of 32-bit operations (convert
some things to 16-bit arithmetic).
Jean-Marc
--
Jean-Marc Valin, M.Sc.A., ing. jr.
LABORIUS (http://www.gel.usherb.ca/laborius)
Université de Sherbrooke, Québec, Canada
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