[speex-dev] Way to measure loss of quality
jean-marc.valin at hermes.usherb.ca
Wed Aug 20 00:32:15 PDT 2003
> QUALITY MEASUREMENT IDEA:
> I find it difficult to hear 2 voice samples and tell
> which is nearer the original, especially if the
> background hiss is slightly different. So what if you
> actually subtract the post-compression sound from the
> original and then listen to the DIFFERENCE. If you
> can't hear any voice except background noise and some
> hiss from "s"'s and "d"'s and such, that means most of
> the actual voice has been maintained. If you can hear
> someone speaking, that means there is leftover voice.
> If you can actually understand what that someone is
> saying, the difference is great. Thoughts?
What do you prefer: a codec that sounds good or one for which
subtracting the original gives a better signal?
> My hearing is not the best I suppose, because I can
> barely tell the difference between any of the
> encodings and the original for the examples hosted on
> the Speex.org website. When I encode, I can barely
> tell the difference between quality 3 and quality 10.
> Complexity is at 8 or above. SO my questions are:
> 1. What would be a common quality level for 56k modems
> to use in voice chat during a game? CPU usage is not
> an issue.
For 56k, you have ~36kbps upload. If you remove the UDP/RTP overhead,
that leaves you about 10 kbps, so I'd suggest the 8 kbps mode. The 11
kbps would probably also work.
> 2. Would it be better to have 16khz at quality
> 3(complex10) or 8khz at quality 5, they end up roughly
> the same size? (let me know if you are refering to VBR
> or not or both)
Well, what do *you* like better. At this bit-rate, it's mostly a matter
of taste, though at higher bit-rate you'll probably want to go with 16
Jean-Marc Valin, M.Sc.A., ing. jr.
Université de Sherbrooke, Québec, Canada
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