[ogg-dev] oggfile, skeleton and vorbis tools
ibmalone at gmail.com
Wed Mar 1 14:36:38 PST 2006
(w. quotes from the xiphmeet:
<http://westfish.xiph.org/~giles/200603_meeting.txt>, I've tried to
strip it down to relevant stuff)
<xiphmont> "Is there any interest in extending vcedit/libvorbisfile to
do basic handling of Vorbis streams from concurrently multiplexed Ogg?"
< xiphmont> Yes, but that work was *also* tied to OggFile from way back
when, and one reason I think OggFile should still happen.
< xiphmont> But in the past it's meant
< xiphmont> "be able to play the vorbis out of any otherwise valid Ogg
< xiphmont> It's not very far to be able to select a specific vorbis stream.
< imalone> That's what I meant really.
< ginger> yes, it would be nice if libvorbisfile could do that
< xiphmont> ...but knowing which to choose begins to touch on
Skeleton... if it's to be done right.
< ginger> yeah :)
< xiphmont> it's easy to say 'pick out the second', more layers to say
'get me the English version'
I assume what this all means is there's no desire for any kind of stop-
gap libvorbisfile that does the "vorbis out of any otherwise valid Ogg
stream", and that anything along these lines will wait until Oggfile.
My two further questions are then:
1. What does this mean for players that currently use libvorbisfile
for Vorbis support (I imagine Oggfile's api will necessarily be
2. What happens to vorbiscomment/vcedit when Oggfile comes along,
will they be replaced by something more tightly integrated with
 The motivation for this would be to allow current players to play
Annodexed Ogg Vorbis without noticing.
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