[icecast] Stream sycronisation and player skipping
konny at waitrose.com
Wed Aug 6 01:51:44 UTC 2003
Mr I wrote:
> Todd Poston wrote:
>> Good Luck. As mentioned before, this would be cool but not as simple,
>> even in theory, as it sounds.
>> You might be interested in this thread:
>> Let us know when its done! ;) heh
> thanks for that Todd.
> Reading Mike's reply in the latter thread it seems that the ogg
> streaming protocol has built in time stamping.
> Now I'm nowhere near an expert but why would this be hard to implement
> a server / client solution.
> Why would the player side be difficult? What are the factors?
> Does that mean that you haven't worked out a work around Todd?
It gets worst....
Isolated why stream was skipping (overloaded server), but now the winamp
clients play the streams at different speeds? How is this possible?
Gessh and I thought this would be simple :)
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