[icecast] Icecast server terminates

Attila Ficsor fati at xenomusic.com
Mon Nov 26 16:12:06 PST 2001



Hello,

 Is there anyway to debug the icecast server or get the final error where
it hung up?
 Anyway, I am feeding 4096 bytes to the server and sleeping with
shout_sleep. Is this enough care to handle the connection or more is
necessary?
 I think the files are good, 'cause the files are broadcasted in order,
and not randomly. Only the error occurs randomly. Think of 50 mp3 files
in 64kbps with the avarage length of 5 minutes, and 2 days of running. 
 This means that each track is broadcasted 10 times... Ideas?

Attila

On Mon, 26 Nov 2001, E wrote:

> Attila,
> 
> from the random timing of your problem it may be that there is a song 
> file, that is causing the problem (if you are randomly going through a 
> set of mp3s).  It may be an icecast thing, or perhaps your program has 
> the problem.  Try testing with a  song that you know works, and just let 
> it loop forever...
> 
> Or I could be completely wrong :)  the more information you can provide 
> about the error the better we can help you.
> 
> E
> 
> 
> 
> On Monday, November 26, 2001, at 02:53  PM, Attila Ficsor wrote:
> 
> > Hello Everybody,
> >
> >  I am new to this list, maybe boring and annoying questions will be 
> > asked
> > from you, but please help me if you can. :)
> >
> >  I have a problem with the icecast server version 1.3.11. I am running 
> > it
> > on a RedHat linux 7.0 box, with my own C++ program that uses the 
> > libshout
> > development library (1.0.5).
> >  My program connects to the  icecast server and feeds it continously 
> > with
> > mp3 data. The mp3s are read from specified directories based on the
> > content of a playlist file. Sometimes - I don't know for what reason - 
> > the
> > icecast server terminates. I can not find the problems source,
> > 'cause sometimes it stays active and runs several days, sometimes dies
> > after a few hours, sometimes after a minutes. (I do not modify my source
> > code at all...)
> >  Anyone has any ideas? Is there any known bug that I don't know
> > about? Maybe it is a buffer overflow...?
> >
> >  If you think you might be able to help me, please let me know, and feel
> > free to ask about details, too...
> >
> > Thank You,
> >   Attila Ficsor
> >
> >
> >
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> 
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