[foms] W3C activities on HTTP adaptive streaming - Inform and ask opinion.

이현재 hj08.lee at lge.com
Wed Dec 1 17:51:08 PST 2010


Dear experts,

I've been watching this thread since it started. I think the discussion
here is very relevant for possible HTML5 video tag extension. In W3C Web
and TV Interest group which I am chairing is trying to formulate official
WG for adaptive streaming. Because TV is very resource scarce unlike PC or
smart phone which are memory and CPU abundant, single solution for adaptive
streaming is very necessary. I would like to link this activities with
possible adaptive streaming WG. Can I hear your opinion on my plan?

I discussed Paul Cotton and other W3C staffs that adaptive streaming schema
link source element will be easily put under video element like form
below(the exact syntax may change)
<video>
  <source src="movie.xml" type='video/manifest />
  <source src="movie.mp4" type='video/mp4; codecs="avc1.42E01E, mp4a.40.2"'
/>
  <source src="movie.webm" type='video/webm; codecs="vp8, vorbis"' />
</video>
The browser behavior will be like this:
It will decide if it can support adaptive streaming, it will fetch the
manifest file and follow the direction inside the file, if it cannot, it
will fall through below links to find supporting codecs with normal http
connection.

What the WG will do is to find immediate need use case and define the
manifest file format for it.

Best regards,
HJ








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Today's Topics:

   1. Re: What data is needed for adaptive stream switching?
      (Mark Watson)
   2. MPEG documents (Mark Watson)


----------------------------------------------------------------------

Message: 1
Date: Tue, 30 Nov 2010 14:47:03 -0800
From: Mark Watson <watsonm at netflix.com>
Subject: Re: [foms] What data is needed for adaptive stream switching?
To: Foundations of Open Media Software <foms at lists.annodex.net>
Message-ID: <611B403B-8DEF-4930-9402-5D14BAA080CF at netflix.com>
Content-Type: text/plain; charset="us-ascii"


On Nov 29, 2010, at 8:05 AM, Frank Galligan wrote:



On Tue, Nov 23, 2010 at 4:24 PM, Chris Pearce
<chris at pearce.org.nz<mailto:chris at pearce.org.nz>> wrote:
Thanks for explaining Mark. Much appreciated.

On 24/11/2010 6:51 a.m., Mark Watson wrote:
> This is where there is scope for experimentation. What I think would be
great is to define an API which can indicate these decision points, provide
the two data sets (past incoming bandwidth) and (future bitrate of each
stream) at some sufficient level of generality and indicate back the
decision. Then we can experiment with more and less complex input data and
more and less complex decision algorithms.

So in terms of what changes to browsers we'd need to make to start
experimenting, we'd need to resurrect the @bufferedBytes attribute, add
a @currentOffset attribute, and add some way for JS to access the
RAP/keyframe index?
I'm not sure what exposing the RAP to the JS for each stream buys you over
just having a simple switch stream api. Let me back up a bit.

At a high level I think we want the media pipeline to expose information
about the current presentation to the player through a script interface.
Then the player can make decisions about what stream the media pipeline
should be rendering. The decisions made by the player are it's best guess
so the media pipeline will not stall for any reason. We want to do this
because trying to define an algorithm that all default players must
implement is going to be extremely hard. This is my view from reading over
the posts on this list.

So to me I don't think that a JS player really cares that the media
pipeline switches to stream N at byte offset X (of course the media
pipeline does). All the player cares about is that the media pipeline
switch to stream N as soon as possible. I.E. The player decides that the
CPU load is too great and wants to switch to a lower resolution as soon as
possible seamlessly. Or the player decides that the bandwidth looks high
enough that it would like to switch to a higher bandwidth stream as soon as
possible seamlessly.

I think having an API that is SwitchTo(index, discontinuous); should be
good enough for now. (I added a discontinuous parameter in case the player
wanted to switch and didn't care about it being seamless.) Are there any
reasons we need to expose RAPs to the player?

The problem if you make the information exposed to the JS layer too simple
is that you end up with essentially only one adaptation algorithm (compare
incoming bandwidth to stream rates) and then there is no scope for
experimentation.

On the other hand, I agree that it could easily be made too complex.

So the question is how "precise" do we expect the adaptation algorithms at
the JS level to be ? Exposing the switch points is of interest if you
expect the JS algorithm to be making quite precise decisions based on the
current amount of received data, remaining distance to the next switch
point and precise VBR profile of the streams going forward.


I can think of a corner case, but I don't think the added complexity to the
interface and to the player developer is worth it. The case I'm thinking of
is the player wants to switch to a lower bandwidth stream but stream N
which the player wants to switch to doesn't have a RAP for 10 seconds while
stream N-1, which has bandwidth < stream N, has a RAP 2 seconds out. If
people felt strongly about handling this case we could expose an API like
SwitchDown(attribute); Then there would also be an API call that can
control the heuristics if the media pipeline had to switch to another
stream with a lower value attribute than the desired stream.

I'm not sure it's a corner case. Even if I have switch points every 2s if
my bandwidth drops by 50% then it could be as much as 4s to receive enough
data to get to the next switch point. I probably need to account for this
and I may choose an even lower stream rate than otherwise to avoid a stall.


Maybe we should add the @bufferedBytes data into
@buffered, so you can easily map buffered time ranges to byte ranges? I
guess these would have to be per-stream if we're playing multiple
independent streams.

Or would you prefer an explicit download bandwidth and a per stream
bitrate measure, calculated by the browser, over a specified time window?

In terms of an API which can indicate decision points, maybe an event
which fires when playback enters a new chunk? Or fires when the download
of a chunk finishes? Be aware we can't guarantee that any DOM events
which we fire will arrive in a particularly timely manner, there could
be any number of other things going on with the event queue.
This is another reason that I think a higher level API for the player is
better.


Is there a direct mapping between a keyframe index and RAP points? What
about audio streams in containers which don't index audio? Particularly
in the case where we're playing multiple independent streams.
For WebM I wrote a tool that would create an index file for an audio stream.

Frank



Chris P.

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Message: 2
Date: Wed, 1 Dec 2010 11:47:48 -0800
From: Mark Watson <watsonm at netflix.com>
Subject: [foms] MPEG documents
To: Foundations of Open Media Software <foms at lists.annodex.net>
Message-ID: <084314F9-644C-4478-A126-29BD260A4FE2 at netflix.com>
Content-Type: text/plain; charset="us-ascii"

All,

It turns out the MPEG documents in the approval process are on an open
website - I just discovered this.

The DASH Committee Draft is at
http://www.itscj.ipsj.or.jp/sc29/open/29view/29n11662t.doc
The draft amendment to the ISO File Format is here:
http://www.itscj.ipsj.or.jp/sc29/open/29view/29n11682t.doc

The latter contains some new boxes proposed to be used with DASH, for
example the Segment Index Box and Track Fragment Decode Time box.

Please be careful with these - although the documents passed some
milestones last month, the word DRAFT still has real meaning here. In
particular there will definitely be minor changes to the Segment Index Box.
I'm happy to advise anyone who is interested, though, on the latest status.
Or if anyone has comments on this work I'm in a position to feed those back
and influence the process.

It's obvious as soon as you open this document that it contains a lot of
stuff which is not necessary for initial deployments. I expect there to be
a process to "profile" this down to a sensible subset.

I understand in this forum there may be a preference for a simpler, bottom
up, approach (as discussed in some other threads). What I think is most
important is to agree first the abstract data model and supported features -
then it can be mapped to whatever is your favorite manifest and file format.

...Mark




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