[Xiph-Advocacy] Need of captioning for HTML5 video
Maik Merten
maikmerten at gmx.net
Wed Sep 19 12:30:48 PDT 2007
Ivo Emanuel Gonçalves schrieb:
> On 9/19/07, Maik Merten <maikmerten at gmx.net> wrote:
>> What is the status of Ogg Writ?
>
> Vapourware.
Okay, that matches with my perception.
>> Can Annodex do this?
>
> Probably, but it's a completely different beast.
Yeah, but that beast has the additional advantage of being generally
useful and cool ;)
>> How does Ogg Skeleton enter the game?
>
> It doesn't. Skeleton is for metadata and building a "skeleton" of
> everything that's multiplexed inside an Ogg container.
Hmmm... from the wiki description it reads like Skeleton may have a role
to play in this area...
"A player that decodes such a bitstream could then, for example, play
one video channel as the main video playback, alpha-blend another one on
top of it (e.g. a caption track), play a main Vorbis audio together with
several FLAC audio tracks simultaneously (e.g. as sound effects), and
provide a choice of Speex channels (e.g. providing commentary in
different languages)."
No, it's not stated that Skeleton does just that, but I guess it's
helping implementing that kind of stuff.
> If we need to choose an existing subtitles codec to become the default
> one in Ogg, I may go ahead and do an audit of all of them and put it
> up for discussion on the wiki, or something.
That sounds like a plan.
Thanks,
Maik
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