[Xiph-Advocacy] Need of captioning for HTML5 video

Maik Merten maikmerten at gmx.net
Wed Sep 19 12:30:48 PDT 2007


Ivo Emanuel Gonçalves schrieb:
> On 9/19/07, Maik Merten <maikmerten at gmx.net> wrote:
>> What is the status of Ogg Writ?
> 
> Vapourware.

Okay, that matches with my perception.

>> Can Annodex do this?
> 
> Probably, but it's a completely different beast.

Yeah, but that beast has the additional advantage of being generally
useful and cool ;)

>> How does Ogg Skeleton enter the game?
> 
> It doesn't.  Skeleton is for metadata and building a "skeleton" of
> everything that's multiplexed inside an Ogg container.

Hmmm... from the wiki description it reads like Skeleton may have a role
to play in this area...

"A player that decodes such a bitstream could then, for example, play
one video channel as the main video playback, alpha-blend another one on
top of it (e.g. a caption track), play a main Vorbis audio together with
several FLAC audio tracks simultaneously (e.g. as sound effects), and
provide a choice of Speex channels (e.g. providing commentary in
different languages)."

No, it's not stated that Skeleton does just that, but I guess it's
helping implementing that kind of stuff.


> If we need to choose an existing subtitles codec to become the default
> one in Ogg, I may go ahead and do an audit of all of them and put it
> up for discussion on the wiki, or something.

That sounds like a plan.

Thanks,

Maik


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