I gave it a try, and that indeed fixes the problem! :) Since you mention this is "primarily useful for testing", is there any downside to turning this on, or can I freely do so without worrying it will break something else?<div>
<br></div><div><br clear="all"><pre>-
Joost van Dongen
Lead programmer / co-founder
Ronimo Games
<a href="http://www.ronimo-games.com/" target="_blank">www.ronimo-games.com</a>
</pre><br>
<br><br><div class="gmail_quote">On 29 November 2012 16:24, Gregory Maxwell <span dir="ltr"><<a href="mailto:gmaxwell@gmail.com" target="_blank">gmaxwell@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div class="im">On Thu, Nov 29, 2012 at 10:16 AM, Joost van Dongen<br>
<<a href="mailto:joost@ronimo-games.com">joost@ronimo-games.com</a>> wrote:<br>
> We are using the Ogg file format in our game Awesomenauts. Now whenever I<br>
> rebuild our compressed music files from our uncompressed sources (WAV to<br>
> OGG), oggenc.exe produces different files. They sound the same, but there<br>
> are differences in the file. I did a checksum on the hex, and it turns out<br>
> there are small pieces of similar differences throughout the file.<br>
<br>
</div>Every ogg logical stream has a serial number. This serial number is<br>
selected at random so you can usually create chained files through<br>
straight concatenation.<br>
<br>
For oggenc,<br>
<br>
-s, --serial<br>
Forces a specific serial number in the output stream.<br>
This is primarily useful for testing.<br>
</blockquote></div><br></div>