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<DIV>Well, can you tell me if I can put oggcodecs_0.71.0946.exe on my server for
visitors that would like to use WMP? Are there any legal stipulations that
I need to observe? I was not able to determine this on that download
page.</DIV>
<DIV> </DIV>
<DIV>I never did get a clear answer from xiph regarding requirements for placing
xiph_player_plugins_0.7.exe on my server for visitors who prefer
RealPlayer. (They recommended Helix Player.) I have experimented and
found that RealPlayer does not have trouble resuming ogg play after a lengthy
pause.</DIV>
<DIV> </DIV>
<DIV>----- Original Message ----- </DIV>
<BLOCKQUOTE
style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
<DIV
style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
<A title=giles@xiph.org href="mailto:giles@xiph.org">Ralph Giles</A> </DIV>
<DIV style="FONT: 10pt arial"><B>To:</B> <A title=srussell@innernet.net
href="mailto:srussell@innernet.net">Steve</A> </DIV>
<DIV style="FONT: 10pt arial"><B>Cc:</B> <A title=Vorbis@xiph.org
href="mailto:Vorbis@xiph.org">Vorbis@xiph.org</A> </DIV>
<DIV style="FONT: 10pt arial"><B>Sent:</B> Saturday, May 19, 2007 12:20
PM</DIV>
<DIV style="FONT: 10pt arial"><B>Subject:</B> Re: [Vorbis] streaming ogg</DIV>
<DIV><BR></DIV>On Sat, May 19, 2007 at 10:12:06AM -0400, Steve
wrote:<BR><BR>> We are finding that when we stream an ogg file via a .m3u
file on our server, playing it with Winamp, pausing the player for an extended
period of time results in unpredictable results, such as the file ceasing to
play before EOF. Is this a Winamp issue, or is there something someone can
tell me about streaming ogg in this manner?<BR><BR>Might be a TCP issue,
depending on your operating systems and the <BR>definition of "a long time". A
normal webserver (as opposed to<BR>a "live" stream like icecast provides) will
keep sending data at<BR>whatever rate the client requests until the file is
finished, but<BR>if you pause, the client will generally stop requesting data.
If<BR>no data is sent for long enough (somewhere between 10 minutes and<BR>a
few hours, depending) the TCP stack will time out and the connection<BR>will
drop. The result is that when you unpause, it will play what <BR>remains in
the download buffer, then stop.<BR><BR>If that's what's happening, it really
is a winamp problem, since it can <BR>detect this and restart the connection.
No idea if it does or not <BR>though.<BR><BR>Does that
help?<BR><BR> -r</BLOCKQUOTE></BODY></HTML>