[vorbis] Re: Another new famous game using VORBIS!!!
Eddy L O Jansson
eddy at klopper.net
Fri Dec 13 06:37:33 PST 2002
2002-12-13 05:57:52, Chris <cl at enposte.net> wrote:
>baulders gate doesn't use OGG. Neither does the sequal. It uses ACM
>(whatever that is)
Yes, it uses a proprietary codec that goes very far back, to at least Fallout (it's probably property
of Interplay). I think it's wavelet based (there's a reverse-engineered acm2wav source out there). I'm
very familiar with the Infinity Engine data (BG1/BG2/PS:T/IWD/IWD2/etc) and they all use that codec on
the PC for sound.
However, I thought it possible that the OP might have meant the Mac-port of BG1 and wanted to give him
the chance to clarify.
<p><p>--- >8 ----
List archives: http://www.xiph.org/archives/
Ogg project homepage: http://www.xiph.org/ogg/
To unsubscribe from this list, send a message to 'vorbis-request at xiph.org'
containing only the word 'unsubscribe' in the body. No subject is needed.
Unsubscribe messages sent to the list will be ignored/filtered.
More information about the Vorbis
mailing list