[vorbis] Visual Studio .NET

Daniel Vogel vogel at epicgames.com
Wed Apr 17 17:17:15 PDT 2002



> > We use a maximum alignment restriction of 4 byte
>
> As a gaming company, I suppose you've done some experiments to determine
> that this is the best option for you? Have you really found a
> significant difference in overall memory usage or performance using
> pack(4) rather than the default pack(8)?

Honestly, I don't know. I assume it makes a difference for network
replication and consoles though.

-- Daniel, Epic Games Inc.

<p>--- >8 ----
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