<a href="http://www.illiminable.com/ogg/">http://www.illiminable.com/ogg/</a><br><br>Should give you all you need.<br><br>Cheers,<br>Silvia.<br><br><div class="gmail_quote">On Wed, Mar 12, 2008 at 4:05 AM, Keiji Ikari <<a href="mailto:kei@teamikaria.com">kei@teamikaria.com</a>> wrote:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">Hi,<br>
<br>
I'm working on making a game in VB2008, and I'm hoping to use OGG<br>
Vorbis-format music (because ogg files are tiny =D) in it. I've<br>
googled for info on doing this, but all I've found are dead links and<br>
non-free implementations... and when I tried compiling libogg ages ago<br>
on Windows, I completely failed.<br>
<br>
I've already worked out how to use DirectSound, so I really just need<br>
to be able to read stuff like length, sample rate, sample format, etc<br>
from the header and decompress the audio data into a byte array so it<br>
can be played (or indeed modified) later.<br>
<br>
Can anyone either a) fill me in on exactly how to compile<br>
libogg/libvorbis into a DLL, or b) provide such a DLL so I can add a<br>
reference to it (I assume there would then be documented functions for<br>
e.g. the decompression algorithm available)?<br>
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</blockquote></div><br>