[Vorbis-dev] any optimizations possible in OGG or vorbis to reduce time?
Sumit Chatterjee
getsumit at gmail.com
Thu Sep 3 11:44:32 PDT 2009
I dont understand exactly the terms that you have asked. Basically if I have
a continuous stream to be sent out - a computational delay of 50-100ms is
still manageable.
Regarding my platform:
- its on Windows and my encode is running under realtime priority.
- my audio capture is every 500ms.
- And my OGG container is reduced to 2KB. So a min of 6KB data is flushed
out after every ~600ms from the encoder
I basically want to reduce the encoding time to generate a packet of 6KB
from 200-300 ms to <100ms always, so that I can support least setup latency
in my radio application.
Thanks
Sumit
2009/9/3 Gregory Maxwell <gmaxwell at gmail.com>
> On Thu, Sep 3, 2009 at 2:26 PM, Sumit Chatterjee<getsumit at gmail.com>
> wrote:
> > Respected all,
> > I have been able to make my whole setup ready with OGG VORBIS encoder
> > and decoder as provided by the open source libraries. I am very happy
> with
> > the result. I have one concern in the same. : Can the performance of the
> > encoder be enhanced? Currently for 44KHz stream it is taking upto 300ms
> to
> > encode 500-600ms of data. I wanted a figure well within 500 ms.
> > Can I get a starting point that I can attack either in OGG library or
> in
> > VORBIS encoder library...??
>
>
> Greetings. Is your concern algorithmic delay or computational
> complexity? If the latter— what platform are you testing on? The
> encoder is a decent multiple of realtime on typical desktop processors
> today.
>
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