[Vorbis-dev] Mapping = 1 Ambisonic Vorbis flag
Richard Furse
rf015d9821 at blueyonder.co.uk
Thu Sep 11 05:05:27 PDT 2008
> -----Original Message-----
> From: vorbis-dev-bounces at xiph.org
> [mailto:vorbis-dev-bounces at xiph.org] On Behalf Of Oliver Oli
> Sent: 11 September 2008 11:02
> To: Richard Lee
> Cc: Vorbis
> Subject: Re: [Vorbis-dev] Mapping = 1 Ambisonic Vorbis flag
>
> On Thu, Sep 11, 2008 at 5:23 AM, Richard Lee
> <ricardo at justnet.com.au> wrote:
> >>> When we start distributing 4th order stuff (which
> requires >16 speakers) we can get around this by having
> missing channels simply silent. Vorbis compression is very
> efficient at coding silence. Thanks to Gregory Maxwell for
> this excellent suggestion on the sursound forum.
> >
> >>Fons killed that proposal already on the sursound list. The
> Ambisonics decoder have to be setup before the playback starts.
> >
> > For higher orders, Gregory's scheme, has silent channels.
> The player would need to look at the first sec. or so to
> determine the order for horizontal and vertical.
>
> This would be a clever hack, if we had already defined and
> implemented Ambi mapping in Vorbis limited to 3rd order. But
> I don't understand why we just don't define a proper channel
> mapping, that don't waste channels with silence for
> horizontal Ambisonics. With 255 channels we could go up to
> 127th order horizontal, this would require 14 Bit for the
> channel mapping per channel. Would this possible to implement?
I think we can keep things simple and skip the channel map. At higher
orders, it doesn't really make sense to use only some of the components at a
particular order - it's really all or nothing - and you can't make much
sense of data of order N if order N-1 is missing... The only case where
dropping components works nicely is the 2D/3D case, which can be done by
provision of separate 2D/3D order numbers or a single 2D/3D switch for the
whole file - I prefer the latter approach, though I may be in a minority.
One way or another, and as Fons and others have pointed out, it's important
that the decoder knows whether it's dealing with 2D or 3D data at a
particular order.
> >> I don't see any reason why a flexible universal channel
> mapping approach is a VERY bad idea. Just don't call it
> Ambisonics channel mapping. There are hybrid formats, how
> could you describe these with a simplistic Ambisonics-only
> channel mapping? I'm thinking of B+ Format (Ambisonics +
> Stereo) or maybe WXY(Z) plus a center channel and optional
> LFE as a 5.1 alternative.
> >
> > As I understand it, Ogg is a container and may have several
> streams eg Video, vorbis sound, FLAC sound, subtitles, karaoke etc.
> >
> > The sensible way to do mixed modes like Ambi with dedicated
> CF speaker channel is to have the extra channel and its
> metadata in a separate Ogg stream. This way, Vorbis Ambi &
> AmbiDecLib have a clean interface and only deal with Ambi
> type signals.
>
> I have to agree. Sometimes it's hard to see the obvious and
> simple solution.
Yep. Sounds simple and clean...
Best wishes,
--Richard
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