[Vorbis-dev] Re: [ogg-dev] Peer review draft for the new
Jean-Marc Valin
jean-marc.valin at usherbrooke.ca
Mon Oct 1 22:39:55 PDT 2007
> 1. Ogg Skeleton should be as mandatory as
> possible without breaking significant numbers
> of existing files in the wild.
>
> There are obviously loads of Ogg Vorbis out
> there. If there are only a few Ogg speex files
> in the wild then they are better handled by a
> tool to automatically convert.
It's hard to tell how many Ogg/Speex (.spx) files there are out there,
but I see no reason to break them because of Skeleton. Also, Speex files
are probably the ones for which Skeleton is the least relevant, simply
because they tend to be single-codec files. If you can afford to put the
bandwidth required for Theora (or any video codec), you can afford the
quality/bitrate of Vorbis. Whether Skeleton should now be included by
default for Speex is still an open question, though. I would tend to say
yes once most of the decoders implement it properly.
> At the moment, Ogg Skeleton can break
> existing players. This has got to change if
> Xiph is to move forward. Existing player
> developers will need support to do this, and
> you will lose a few who can't/wont do it, but it
> has to be done. Discussion should be about
> "when" and "how", not "if".
Well, this is definitely not a decision to take lightly -- at least when
it comes to Vorbis-only files.
Jean-Marc
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