[Vorbis-dev] improving vorbis compression with arithmetic coding
and by exploiting temporal redundancies
whygee at f-cpu.org
Thu Sep 1 14:07:18 PDT 2005
Balatoni Denes wrote:
>If you were looking foe a paper about improving vorbis compression by using
>arithmetic coding and exploiting temporal redundancies (i.e. repeating sound)
>you might have a look here:
>Three ogg vorbis files were compressed losslessly, with compression ratios
>between 2 - 8 % and compression time about 1/500 realtime (i.e. slow).
>Theoretical upper bound of the compression for real music is estimated to be
>between 10 and 20 % - further improvements to the methods are possible.
interesting read, indeed !
But this method is not going far, and the author explains why :
" However, the most striking observation is that the MDCT transform, as
used currently, is not well suited for finding and exploting temporal
redundancy. The most likely cause of this is the MDCT's lack of
If it was known in advance, then the efforts were fruitless.
Implementing arithcodes is an easy and effective method.
But prediction by looking at the past is already difficult, but the
blocking due to the MDCT behaviour
makes it more difficult. Maybe wavelets would have been more practical.
I also wonder how a decoder would behave in the presence of errors,
and how long the generated "artefacts" would last. Errors
(if the Ogg container's CRC is not verified) would
have effects up to 25s, according to the text.
But it's interesting anyway :-)
Please come back with other experiments !
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