[vorbis-dev] vorbis on playstation 2
Segher Boessenkool
segher at koffie.nl
Thu Feb 6 16:15:24 PST 2003
David Etherton wrote:
>>MDCT should run fully from cache. How big is your cache?
>
>
> It's a whopping 8k data cache, two-way-set-associative, 64 byte cache lines.
I recommend you use a DCT algorithm that uses O(lg N) precomputed
constants instead of one of the more usual O(N) algo's (of which
the one in libvorbis/Tremor is one), in this case. Or handle
the DCT/windowing in one of the SIMD coprocessors.
> PS2 also has 16k of fast scratchpad memory which can be used as a DMA source
> or target.
That would be useful to transfer the decoded Huffman stream to
the coprocessor for DCT processing (and maybe the residue/floor
processing other than VLC decoding).
<p>Segher
--- >8 ----
List archives: http://www.xiph.org/archives/
Ogg project homepage: http://www.xiph.org/ogg/
To unsubscribe from this list, send a message to 'vorbis-dev-request at xiph.org'
containing only the word 'unsubscribe' in the body. No subject is needed.
Unsubscribe messages sent to the list will be ignored/filtered.
More information about the Vorbis-dev
mailing list