[vorbis-dev] vorbis on playstation 2
Nicolas Pitre
nico at cam.org
Thu Feb 6 17:14:09 PST 2003
On Fri, 7 Feb 2003, Segher Boessenkool wrote:
> Nicolas Pitre wrote:
>
> >>There shouldn't be any double precision floats -- please report these
> >>as a bug (bugs.xiph.org). Except maybe in lsp/lpc stuff (but that's
> >>ancient, and not used in 1.0 files anymore; your application doesn't
> >>need to support floor0 at all, probably).
> >
> > The code currently uses sin(), cos(), and friends which are double precision
> > functions. Probably they could simply be substituted by cosf(), sinf(),
> > etc. as well which are single precision versions.
>
> It used to do that, on glibc platforms at least. What has changed?
I doubt the non-Linux PS2 environment uses glibc.
<p>Nicolas
--- >8 ----
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