[vorbis-dev] vorbis on playstation 2

Nicolas Pitre nico at cam.org
Thu Feb 6 17:14:09 PST 2003



On Fri, 7 Feb 2003, Segher Boessenkool wrote:

> Nicolas Pitre wrote:
> 
> >>There shouldn't be any double precision floats -- please report these
> >>as a bug (bugs.xiph.org).  Except maybe in lsp/lpc stuff (but that's
> >>ancient, and not used in 1.0 files anymore; your application doesn't
> >>need to support floor0 at all, probably).
> > 
> > The code currently uses sin(), cos(), and friends which are double precision
> > functions.  Probably they could simply be substituted by cosf(), sinf(),
> > etc. as well which are single precision versions.
> 
> It used to do that, on glibc platforms at least.  What has changed?

I doubt the non-Linux PS2 environment uses glibc.

<p>Nicolas

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