[vorbis-dev] Vorbis decoder chip: Specs needed
Troy Telford
troyt at myrealbox.com
Fri Apr 5 15:30:11 PST 2002
I'm considering creating an ogg vorbis decoder chip for my senior
project in school. At this point, my idea is to have a program (such as
XMMS, ogg123, WinAMP) send the encoded ogg bitstream through a USB port
to my project, which is then decoded. My project then returns the raw
PCM audio, which is then handled by the player program for final audio
output. I'm planning on USB as it appears simpler to prototype with
than a PCI card, and using USB keeps me from having to buy any new
interface hardware for my PC. Although I admit using ethernet could
also be interesting...
The idea is to implement stereo ogg vorbis decoding into a single chip;
it will be written in VeriLog, and most likely programmed into an FPGA.
(I certainly don't have the money to actually fab the thing...)
My intent is to create a chip to /decode/ a stereo ogg vorbis bitstream.
It is /not/ to create an entire player. It /only/ decode the ogg vorbis
bitstream that another piece of hardware (in my case, a computer) has
provided it. Creating a player with it would require external hardware.
At this point, I'm just evaluating the feasability of doing this, and as
such, I need some information about the decoding process. (I realize I
can search the code, but at this point, I would like to minimize effort
in case it's not feasable).
Things I need to know (all are specific to the decoder only):
* does decoding vorbis use (and/or require) floating-point math, and
if so, what precision (16/32/64 bit?)
* what kinds of mathematical operations (in general) are required to
decode vorbis?
* I know vorbis uses MDCT's, but I need to know how math-intensive
the op is (having never studied MDCT's)
* how much additional complexity is required to handle the various
mixed-stereo modes (from a decoder standpoint).
* what is the (maximum instantaneous) amount of memory required to
decode stereo vorbis (quality 0-10 )
* what is the (maximum instantaneous) number of FLOPS required to
decode stereo vorbis (quality 0-10 )
* how much 'buffer' memory would be required to maintain a
continuous flow of data? (all qualities)
Thanks for any help you can give me; I am quite interested in this
project, but I want to be sure that I'm not 'biting off more than I can
chew.'
-Troy
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