[vorbis-dev] ogg pic format (again).. here's why

Lourens Veen jsr at dds.nl
Sat Jan 27 00:58:58 PST 2001

Marco Al wrote:
> Indeedy the point is that you can't use MNG, but if you use a method with I
> frames (which in essence includes even a 2+1D transform) you need a texture
> coder... and it doesnt take a big leap to reuse that for an image format too.
> Marco

Maybe I wasn't really clear, that's what I meant in the last part of my
mail. I was thinking of using wavelets for texture compression though.


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