[vorbis-dev] "Infinite" wav files
Monty
xiphmont at xiph.org
Sun Jan 21 15:59:15 PST 2001
On Sat, Jan 20, 2001 at 02:40:39PM -0700, volsung at asu.edu wrote:
> Okay, before I submit my patch to make libao produce sorta-streamable wav
> files, I want to know what these partial wav files do to various
> players. I've posted two sample wav files on my webserver:
>
> http://volsung.dhcp.asu.edu/~stan/infinite.wav
> http://volsung.dhcp.asu.edu/~stan/zero.wav
>
> The first uses a riff and data length of 0xFFFFFFFF (approximately
> infinite) and second uses a riff and data length of 0.
>
> So far play (the frontend to sox) stops immediately on zero.wav and plays
> infinite.wav with a warning that the file terminated early. XMMS won't play
> either one. Let me know via private mail what these two files do to your
> favorite player.
Hm, some apps might treat the field as signed. Try 0x7ffffff.
Monty
--- >8 ----
List archives: http://www.xiph.org/archives/
Ogg project homepage: http://www.xiph.org/ogg/
To unsubscribe from this list, send a message to 'vorbis-dev-request at xiph.org'
containing only the word 'unsubscribe' in the body. No subject is needed.
Unsubscribe messages sent to the list will be ignored/filtered.
More information about the Vorbis-dev
mailing list