[vorbis-dev] Some minor refactoring of Oggdrop build environment
Chris Wolf
cwolf at starclass.com
Fri Aug 31 00:17:26 PDT 2001
I volunteered to help perform maintainance on the win32 stuff, so if you have any
additional patches or suggestions, you can post them or send them to me.
*********** REPLY SEPARATOR ***********
On 8/31/2001 at 9:07 AM Olaf van der Spek wrote:
>Finally, some action.
>
>BTW, I did some of those things months ago, but it never got applied to
>CVS.
>
>----- Original Message -----
>From: "Chris Wolf" <cwolf at starclass.com>
>To: <vorbis-dev at xiph.org>
>Sent: Thursday, August 30, 2001 9:20 PM
>Subject: [vorbis-dev] Some minor refactoring of Oggdrop build environment
>
>
>I performed a minor amount of refactoring of the build environment for
>oggdrop.
>These include:
>
>Action: Added a workspace to manage project files and dependencies
>Purpose: To build all dependent libraries before attempting to build
>oggdrop --
> i.e. provide one-step build process.
> Instead of opening "oggdrop.dsp", open "oggdrop.dsw"
>
>Action: Added Anish Dave's disappearing bug fix.
>Purpose: Dragging on the desktop at high speed caused oggdrop to disappear.
>
>Action: Created resource directory and moved images and icons into it.
>Purpose: Organizational -- separate code from resources, also checked into
> cvs in binary mode.
>
>Action: Changed BMP files to have 4 bit color map
>Purpose: These files would not load into MSVC bit map editor. Since only 12
>colors
> were in use, I changed them to use a 16-color map, now they
>load into
> MSVC IDE. They are also about %75 smaller.
>
>Action: Changed rcs-kflag from "b" to "o", meaning text mode without
>keyword
>expansion.
>Purpose: *.dsw and *dsp files are not binary, but also are not editable, so
>to preserve line
> ending translation (even though not used on UNIX) I reset to
>text mode without
> keyword expansion.
>
>Action: Added ".cvsignore" in the oggdrop directory to ignore various win32
>build artifacts.
>
>
>The project should build using static linking. Dynamic linking cause GFP's
>(core dumps).
>I have dynamic linking working in my own environment here, but it will
>require changing
>some settings in the library project files. I will elaborate later (after
>my return from Buning Man ;)
>
>
> -Chris
>
>
>
>
>
>
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