[vorbis-dev] Ogg VEO Codec, video in an Ogg stream

Sean Wieland windwalker at peacefire.org
Wed Sep 20 13:10:18 PDT 2000



Jack Moffitt wrote:
> 
> the basic algorith was based on Debauchies wavelets in 3 dimensions.
> 
> X * Y * frame
> 
> we encoded a 512x256x32 block (limitation of the algorithm of 2^x) and
> then discarded the low order vectors. (95% discarded is about the quality
> of jpegs..)
> 
> to get the image back, just to the iDWT on the sparse matrix you get from
> encode.
> 
> the real tricks monty helped us figure out where in compressing vector
> information and such.  the wavelet ideas were hatamoto's, with some help
> from numerical recipes.
> 
> We have code for a limited encoder, and a limited decoder, but not using
> the optimizations for vector storage.  It's not really usable, but it does
> demonstrate the technique.  I can put it up if you guys are really
> interested :)

Hey, did you ever put this up? :o)

-Sean


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 +-----=[export-a-crypto-system-sig RSA-3-lines-PERL]=-----+
 |#!/bin/perl -sp0777i<X+d*lMLa^*lN%0]dsXx++lMlN/dsM0<j]dsj|
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 |lK[d2%Sa2/d0$^Ixp"|dc`;s/\W//g;$_=pack('H*',/((..)*)$/)  |
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