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<DIV><FONT size=2>Dear experts,</FONT></DIV>
<DIV><FONT size=2></FONT> </DIV>
<DIV><FONT size=2>I have questions on tremor:</FONT></DIV>
<DIV><FONT size=2></FONT> </DIV>
<DIV><FONT size=2>1. memory leak</FONT></DIV>
<DIV><FONT size=2>I found that memory leaks occur in framing.c as
follows:</FONT></DIV>
<DIV><FONT size=2></FONT> </DIV>
<DIV><FONT size=2> 80*2 bytes by _ogg_calloc() in ogg_stream_create(), ln.
826</FONT></DIV>
<DIV><FONT size=2> 16*7 bytes by _ogg_malloc() in _fetch_buffer(), ln.
98</FONT></DIV>
<DIV><FONT size=2>1024*7 bytes by _ogg_malloc() in _fetch_buffer(), ln.
99</FONT></DIV>
<DIV><FONT size=2> 16*10 bytes by _ogg_malloc() in _fetch_ref(), ln.
108</FONT></DIV>
<DIV><FONT size=2></FONT> </DIV>
<DIV><FONT size=2>Is this a bug in vorbisfile.c?</FONT></DIV>
<DIV><FONT size=2>Is there any report or solution on this matter?</FONT></DIV>
<DIV><FONT size=2></FONT> </DIV>
<DIV><FONT size=2>2. static allocation of memory</FONT></DIV>
<DIV><FONT size=2>It seems that tremor allocates most of memories
dynamically</FONT></DIV>
<DIV><FONT size=2>by malloc and calloc. </FONT></DIV>
<DIV><FONT size=2>Then is it impossible to use static </FONT><FONT
size=2>memory?</FONT></DIV>
<DIV><FONT size=2>Is there any example for static allocation?</FONT></DIV>
<DIV><FONT size=2></FONT> </DIV>
<DIV><FONT size=2>Could you let me know the answers?</FONT></DIV>
<DIV><FONT size=2></FONT> </DIV>
<DIV><FONT size=2>Thanks in advance and best regards,</FONT></DIV>
<DIV><FONT size=2>Jin Soo</FONT></DIV>
<DIV><FONT size=2></FONT> </DIV>
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