[tremor] Fw: Algorithm complexity
timmy brolin
timmy at home.se
Mon Mar 17 09:37:49 PST 2003
I have to disagree there... I know MP3 decoding is possible on 33MHz ARM CPU's, so computing complexity is a bit higher for ogg vorbis.
--
Timmy
-----Original Message-----
From: Michael Smith <msmith at xiph.org>
To: tremor at xiph.org
Date: Tue, 18 Mar 2003 01:03:16 +1100
Subject: Re: [tremor] Fw: Algorithm complexity
On Monday 17 March 2003 23:52, Julien Margetts wrote:
> Sorry if I posted this more than once :)
>
>
> ----- Original Message -----
> From: Julien Margetts
> To: tremor at xiph.org
> Sent: Monday, March 17, 2003 12:46 PM
> Subject: Algorithm complexity
>
>
> Hi There,
> I am interested in using the Tremor codec in an ARM based audio codec
> ASIC (which will support many other audio compression standards also)
>
> Is there any information available on processor / RAM / ROM requirement for
> Encode and Decode operations? Obviously these will vary from platform to
> platform, but ball park figures would be useful.
>
Tremor was originally written to support realtime decode (for cd-rate audio -
44.1 kHz/stereo) on a 74 MHz ARM core of some sort. It's since been optimised
a fair bit, and probably requires less than this now.
RAM requirements are relatively high - it could be done in very little space,
but the current Tremor decoder uses more than the minimum - possibly as much
as a couple of hundred kB, I think. I'm not entirely certain about that,
though.
ROM requirements I really don't know about, but should not be unreasonably
large.
> In particular, is the overall complexity of the decode algorithm of a
> higher, lower or similiar complexity to MP3 for example.
Computational complexity is slightly lower (I'm not sure how the current
implementation compares - it's similar, I think, to typical mp3 decoder
implementations.). Memory requirements are somewhat higher.
Mike
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