[tremor] Support for ARM ASM with non GNU based tools
marc dukette
dukette at adelphia.net
Tue Sep 10 19:23:30 PDT 2002
I agree there is no harm in having it, I was just hoping the optimizations
would be of value if put out to seperate .S or .ASM files. Yes it really
stinks that eVC supports inline assembly for MIPS, but not ARM. Our project
makes heavy use of inline ASM for MIPS.
<p>----- Original Message -----
From: "Nicolas Pitre" <nico at cam.org>
To: <tremor at xiph.org>
Cc: "timmy brolin" <timmy at home.se>
Sent: Tuesday, September 10, 2002 10:06 PM
Subject: Re: Re: [tremor] Support for ARM ASM with non GNU based tools
<p>> On Wed, 11 Sep 2002, timmy brolin wrote:
>
> > GCC specific asm code is certainly not a good idea in a project like
> > tremor, there are better compilers than GCC (quite a few actually), and
> > anyone that want to build a hardware player may very well choose another
> > compiler due to the better performance or because they are used to that
> > compiler and can't afford the time to learn a new IDE.
>
> Well just don't use GCC specific asm code then. You only need to not
define
> _ARM_ASSEM_ for the code to fall back to the generic C equivalent which,
if
> your compiler of choice is really that good, should generate the same or
> maybe better assembly by itself.
>
> But I beg to point out that GCC version 3.2 is really really getting good
at
> ARM code generation and it really does a nice job even without the inline
> asm. But since it's easy for any other compiler not to be forced into
GCC's
> inline asm, it's also a good idea to provide them for those of us who use
> GCC.
>
> If some other compiler can make use of some specific extensions of its own
> then it should be easy enough to add them and conditionally make use of
> them. See os_types.h for an example of what's already done.
>
> > Separate asm files are much more portable between compilers than GCC
> > specific inline asm.
>
> But they can't be inlined -- that's the whole point. It would be really
> silly to have a separate asm function just to perform a multiplication.
>
> > I'am a hardware guy, and I've already got access to a very good
> > IDE/compiler for ARM (IAR systems). It also comes integrated with a JTAG
> > debugger, that GCC (as far as I know) lacks.
>
> Well, all the other compilers lack inline assembly capabilities which is
> pretty unfortunate in my opinion.
>
> > I don't think I will be able to take any advantage at all of GCC
specific
> > inline asm.
>
> Like I said you're not forced to use it, and if your compiler is really
good
> you shouldn't need it.
>
> > Pretty much every CAD system also requires a win32 platform, so please
> > don't expect ppl to use *nix platforms for tremor develmopment.m Of
> > coursebC GCC mexists for win32 also, I'am merely making a general
comment
> > that ppl will have to use very different development platforms, and the
> > tremor code must work without too much hazzle on any of thoose
platforms.
>
> One of the most popular operating system for embedded platforms is
> Linux and it uses GCC. And GCC is the compiler that runs on the most
> different development platforms, Windows included. You can't rule it out.
>
> PS: I'd be interested to see the assembly output of mdct.c from your
> compiler to compare with GCC's. Could you send that to me?
>
>
> Nicolas
>
>
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