[tremor] Tremor's use of 64-bit math
Owen G. Emry
oemry at patriot.net
Thu Sep 12 23:33:09 PDT 2002
Monty <xiphmont at xiph.org> said:
>
>
>
> On Fri, Sep 13, 2002 at 02:02:54AM -0000, Owen G. Emry wrote:
> > Hi, all.
> >
> > I'd appreciate it if someone who understands the decoder better than I
could
> > briefly explain how Tremor uses 64-bit math. My problem is this:
>
> Before going too much farther, are you only referring to position
> tracking code (eg granulepos) which uses 64 bit integers, or also the
> 32x32 -> 32,32 multiplications that occur in a number of places, such
> as the mdct?
I'm referring to everything that requires me to link against libgcc.a. I'm
targeting ARM, and defining _ARM_ASSEM_ which I _think_ is what does the
32x32 -> 32,32 multiplications, right? However, gcc's still generating
references to these:
__divdi3 (in ov_bitrate, ov_bitrate_instant, ov_time_total, etc.)
__divsi3 (in _book_maptype1_quantvals, _book_unquantize,
vorbis_book_decodevs_add, floor0_look, etc.)
__modsi3 (in _book_unquantize)
I've poked around for documentation and I honestly can't even figure out what
these are, but it's obvious from examining the ARM disassembly that they
result from operations on long longs.
Thanks very much for your help...
-Owen
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