[theora-dev] How to do Theora playback efficiently ?

Ralph Giles giles at xiph.org
Thu Feb 15 11:13:17 PST 2007


On Thu, Feb 15, 2007 at 11:18:11AM +0100, Robin Siegemund wrote:

> currently I'm working on a simple Theora player for Windows. But the code in
> the player_example.c seems not to have the performance of other
> implementations like the Direct Show filters by illuminate. In the example
> player, all important things are done in one thread: decoding the next
> vorbis or theora packet(s) and reading from the physical stream (+ split the
> streams to a vorbis or theora logical stream) if more data is needed.
> This works for theora streams with low dynamic data rates but not for my
> test streams, where from time to time a single keyframe needs 20-30 OggPages
> of data.

Well, it works as long as you can decode both streams fast enough. But 
it fails suddenly as soon as the theora decoder takes long enough to 
starve the playback buffer. There's provision for dropping decoded 
frames (which doesn't help much if you have hardware YUV2RGB and 
scaling) but nothing for dropping compressed packets (about all you can 
do is stop decoding until the next keyframe anyway.

> I don't understand why I have all these theora and ogg states when they are
> not capable of handle multiple threads. The only thing I do is:
> 
> 1. Thread: Read data and putting pages in the right stream (vorbis or
> theora)
> 2. Thread: Get Packets from a stream and decode it's data

You still need locking between the ogg_stream_pagein() and 
ogg_stream_packout() calls on the the same ogg_stream structure.
This should be light compared to the stream reading and decoding,
and not slow things down.
 
> The main problem is that Theora does a lot of things BEHIND or HIDDEN with
> all those states and packets and all seems so easy for the programmer. But
> it isn't, so sometimes I wish to do all the things on my own.

I'm not sure what you mean here. libtheora assumes the buffer you give 
it with packetin() will remain valid until you call YUVout().

If you need more lookahead, you can build fifos of compressed packets so 
neither decoder can underrun, or fifos of uncompressed data. I believe 
this is what media frameworks like directshow and gstreamer do. Or, as 
you suggest, you can maintain multiple read pointers.

Note that you can use the decoupling between ogg_stream_pagein() and 
ogg_stream_packetout() as a fifo.

> I think, an ideal solution are two "pointers" in seperate threads reading
> independently the physical source stream and grab their pages (and
> prepare/decode them) but ignore the other ones and don't need to wait. So I
> need two ogg_sync_states or something like that? 

Yes, you'd need two ogg_sync_states that way, and you'd just drop any 
pages you weren't interested in inside a given thread.

http://svn.annodex.net/liboggplay/trunk/ is another example you might 
want to look at. I don't think it runs on windows yet though.

Hope that helps,
 -r


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