[theora-dev] Keyframe seeking in Ogg and spec

Tabuleiro beta at tabuleiro.com
Mon Sep 16 12:43:47 PDT 2002



Hi, Monty.

One problem I see with your proposed implementation is that it does not
specify how audio and video would be synchronized, since there are no
absolute time stamps for the video frames. So it is difficult to account for
audio latency on different systems, much like when you play an AVI file.
Ideally it would be wonderful to have timestamps that could be used to
synchronize audio and video in a meaningful way, and if I understand it
correctly the proposed granulepos formats do not address this.

One obvious thing to add is a header to the vp3 stream (first page of the
ogg stream) specifying the video size and frame rate, much like you do with
audio quality and audio rate in Vorbis. Each player application could cache
audio and video data as it arrives, buffer it and synch the video display to
the actual audio output. This however assumes that you can find the absolute
frame number without errors, and that there are no variable frame
duration...

Of course, it may be that the ogg stream does not need to know anything
about the duration of each frame in milliseconds and its position in time,
but I find it difficult to believe. As an application writer I would like to
know things about the file I have just opened, or some high level api should
be able to provide this info to me. The big question is if you want to
squish this info in the vp3 stream or in the ogg stream, imo. The current
VP3 stream does not provide this info, it is all provided in the avi or qt
standard header structures.

In Ogg, things like the duration of the whole video could come in the first
page (you could send -1 for live transmissions, for example). But
information about the absolute position of the frame in time and its
duration, and if the data represents a keyframe or not need to be provided
with each frame (page), don't you think? To be fair I am mainly interested
in file-based playback, so ideally I would love to have a structure with the
location of each keyframe, the duration of the file, etc, without having to
parse the stream (or at least a way to optionally put this information in a
header page). But I understand this is not what Ogg was designed for, and I
will probably need to implement this using a custom file format.

Of the solutions you proposed I believe option 4 is actually better. The
playing application could keep a list of keyframes as they arrive, in order
to optimize seek operations, and you could extend the format to include
absolute timestamping and the duration of each frame. Option 3 is clever but
it breaks if you consider that you can have keyframe spacing greater than
255 frames, also (although it is probably terrible to seek in a file with
very spaced keyframes).

On a separate note,  I spent some hours looking at the various "Ogg Media"
utilities available at the net, and people are mainly using them to
multiplex existing video formats with vorbis streams. There is even a
DirectShow filter that will split these OGM files and pass the appropriate
bits to the decoders on Windows.
Of course these are not "official" ogg files. People have been trying to
guess a recipe to add video frames to an ogg stream, and each one is using a
different strategy for the granulepos field, for example, and sometimes
leveraging the synchronization capabilities of other architectures.. I
understand that once we have an "official" way to mark video streams this
problem will be alleviated ...

Regards,
Mauricio Piacentini
Tabuleiro

----- Original Message -----
From: "Monty" <xiphmont at xiph.org>
To: <theora-dev at xiph.org>
Sent: Friday, September 13, 2002 3:50 PM
Subject: [theora-dev] Keyframe seeking in Ogg and spec

<p>> Folks have noticed that the documentation is semi-silent about how to
> properly encode the granule position and interleave synchronization of
> keyframe-based video.  The primary reasons for this:
>
> a) we at Xiph hadn't had to do it yet
> b) there are several easy possibilities, and the longer we had to
>    think about it before mandating One True Spec, the better that spec
>    would likely be.
>
> The lack of a painfully explicit spec has led to the theory that it's
> not possible; that's not true, there are a few ways to do it.  Several
> require no extension to Ogg stream v 0.  A last way requires an extra
> field (a point against it), but does not actually break any stream
> that currently exists.
>
> The time has come to lay down the spec as we're currently building the
> real abstraction layers in a concrete Ogg framework now where the Ogg
> engine, the codecs, and the overarching Ogg control layers are neatly
> put into boxes connected in formalized ways.  Below I go into detail
> about each scheme in a 'thinking aloud' sort of way.  This is not
> because I haven't already given the matter sufficient thought, it is
> because I wish to give the reader sufficient background information to
> understand why one way is better than the others.  This is not a call
> for input so much as an educational effort (and a public sanity check
> of my thinking; please do pipe up if it appears I missed a salient
> point).
>
> Starting Assumptions:
>
> 1) Ogg is not a non-linear format.  It is not a replacement for the
> scripting system of a DVD player.  It is a media transport format
> designed to do nothing more than deliver content, in a stream, and
> have all the pieces arrive on time and in sync.  It is not designed to
> *prevent* more complex use of content, it merely does not implement
> anything beyond a linear representation of the data contained within.
> If you want to build a real non-linear format, build it *from* Ogg,
> not *into* Ogg.  This has been the intent from day 1.
>
> 2) The Ogg layer does not know specifics of the codec data it's
> multiplexing into a stream.  It knows nothing beyond 'Oooo, packets!',
> that the packets belong to different buckets, that the packets go in
> order, and that packets have position markers.  Ogg does not even have
> a concept of 'time'; it only knows about the sequentially increasing,
> unitless position markers.  It is up to higher layers which have
> access to the codec APIs to assign and convert units of framing or
> time.
>
> 3) Given pre-cached decode headers, a player may seek into a stream at
> any point and begin decode. It may be the case that audio may start
> after video by a fraction of a second, or video might be blank until
> the stream hits the next keyframe, but this simplest case must just
> work, and there will be sufficient information to maintain perfect
> cross-media sync.
>
> 4) (This departs from current reality, but it will be the reality very
> soon; vorbisfile currently blurs the careful abstraction I'm about to
> describe) Seeking at an arbitrary level of precision is a distributed
> abstraction in the larger Ogg picture. At the lowest-level Ogg stream
> abstraction, seeking is one operation: "find me the page from logical
> stream 'n' with granule position 'x'".  All more complex seeking
> operations are a function of a higher-level layer (with knowledge of
> the media types and codec in use) making intelligent use of this
> lowest Ogg abstraction.  The Ogg stream abstraction need deal with
> nothing more complex than 'find this page'.
>
> The various granulepos strategies for keyframes concern this last point.
>
> The basic issue with video from which complexity arises is that frames
> often depend on previous and possibly future frames.  This happens in
> a larger, general category of codecs whose streams may not begin
> decode from just any packet as well as packets that may not represent
> an entire frame, or even a fixed-time sampling algorithm.  It is a
> mistake to design a seeking system tied to an exact set of very
> specific cases.  While one could implement an explicit keyframe
> mechanism at the Ogg level, this mechanism would not cover any of the
> other interesting seeking cases while, as I'll show below, the
> mechanism would not actually be necessary.
>
> There will be a few complaints that Ogg is being unnecessarily subtle
> and shifts a great deal of complexity into software which a few extra
> page header fields could eliminate. Consider the following:
>
> 1) Ogg was designed to impose a roughly .5-1% over the raw packet data
> over a wide range of packet usage patterns.  'A few extra fields'
> begins inflating that figure for specific special cases that only
> apply to a few stream types.  Right now there is no header field that
> is not general to every stream.  There is no fat in the page headers.
>
> 2) The Ogg-level seeking algorithm is exceptionally simple and can be
> described in a single sentence: "Find the earliest page with a
> granulepos less than but closest to 'x'".  This shifts the onus of
> assembling more complex seeking operation requiring knowledge of a
> specific media type into a higher layer that has knowledge of that
> media type.  The higher layer becomes responsible for determining for
> what 'x' Ogg should search.  The division of labor is clear and
> sensible.
>
> 3) Complex, precise seeking operations are still contained entirely
> within the framework, just at a higher layer than Ogg-stream.  At no
> time is an application developer required to deal with seeking
> mechanisms within an Ogg stream or to manually maintain stream
> synchronization.
>
> High level handwaving- How seeking really works:
>
> The granulepos is intended to mean, roughly, 'If I stop decode at the
> end of this page, I will get data from my decoder up to position
> 'granulepos'.  The granulepos simultaneously provides seeking
> information and a 'length-of-stream' indicator.  Depending on the
> codec, it can also usually be used to indicate a timebase, but that
> isn't our problem right now.
>
> By inference, the granulepos is also used to construct a value 'y'
> such that 'if I begin decode *from* point 'y', I will get data
> beginning at position 'granulepos'.  Although in some codecs, y ==
> granulepos, that is not necessarily the case when decode can't begin
> at any arbitrary packet.  The granulepos encoding method candidates I
> will now describe affect exactly the 'granulepos' to 'y' conversion
> process.  Note also that none of these affect Ogg, only the higher
> decision-making layers... Different circumstanced necessitated by
> different codecs can lead to different valid choices, all of which
> work as far as Ogg is concerned.  However, for our I-/P-/B-frame video
> case, there is a pretty clear winner.
>
> Strategy 1: Straight Granulepos, Keyframes Are Not Our Problem.
>
>   In this scheme, the granulepos is a simple frame counter.  The
>   seeking decision-maker in the codec's framework plugin is
>   responsible for determining if a frame is a keyframe or not, and if
>   it can't begin decode from a given frame, it must request another
>   earlier frame until it finds a keyframe.  If the codec so desires,
>   it can store 'what is my keyframe?' information in the stream
>   packets.
>
>   This case means that each seek to a *specific* frame in a video
>   stream will generally result in two Ogg seeks; a first seek to the
>   the requested frame, then a second seek backwards to find that
>   frame's keyframe.
>
>   A larger concern is the semantic accuracy of the granulepos; it's
>   intended to reflect position accurately when decoding forward.  In
>   this scheme, it's fine for a P-frame to update the counter (as it
>   can be decoded going strictly forward), but B frames will also
>   advance the counter; they can't be decoded without subsequent P or I
>   frames.  Thus, the semantic value of granulepos no longer strictly
>   represents 'we can decode up to 'granulepos' at the end of this
>   frame'.
>
> Strategy 2: Granulepos Represents Keyframes Only
>
>   In this scheme, only keyframes update the granulepos (monotonically
>   or non-monotonically).  It simplifies the seeking process to a
>   keyframe as an Ogg-level seek to page 'x' will always yield a page
>   with a keyframe.  In addition, granulepos will also always mean 'we
>   can decode up to *at least* this point in the stream.  If the stream
>   is truncated at P or B frames past granulepos, the extra frames can
>   be discarded.  (A special case would need to be defined to terminate
>   a stream that doesn't end on an I frame).
>
>   The difficulty with this scheme is that it presents slightly more
>   for the software level decoder to track; a proper frame number could
>   not be determined internally without tracking from an I frame.
>   Also, the granulepos an Ogg page would not necessarily map to the
>   last packet on the page, or even any packet on that page; multiple
>   sequential pages could have the same granulepos.  It is conceptually
>   slightly messy, although the 'messiness' does not make it at all
>   impractical.
>
> Strategy 3: Granulepos Encodes Some State
>
>   In some ways, this strategy is the most semantically 'over clever',
>   but also the easiest to implement and the one that gives the most
>   correct, up to date sync information.  Pending comments, it is the
>   I/P/B video strategy I currently favor.
>
>   The granulepos is 64 bits, a size that is absolutely necessary if,
>   for example, it represents the PCM sample count in an audio codec.
>   When being used to encode video frame number, however, it is
>   comparatively absurdly large*.
>
>   * note that although granulepos is not permitted to wrap around, we
>     can simply begin a new logical stream segment with a new serial
>     number should a 30fps video stream ever hit the ten-billion year
>     mark.
>
>   Thus we clearly have room to skim a few bits off the bottom of
>   granulepos to represent I, P or B frame.  These bits are not used as
>   flags, but rather, frame representation becomes a counting problem;
>   We do this such that the count is still always strictly increasing.
>
>   For example, we know that I frames will never be more than 256
>   frames apart and P frames no more than 31 B frames apart, the
>   granulepos of an I frame can be defined to always be granulepos |
>   0xff == 0.  If we can have up to seven intervening P frames, they
>   could be numbered in granulepos-of-iframe + 0x20, 0x40,
>   0x60... 0xe0.  B frames between the I and P frames would use the
>   remaining five bits and be numbers as sub-I and sub-P frames 1
>   through 31.  Thus, starting from zero, the frames/packets in the
>   pattern IPBBPBBI would be numbered 0x000, 0x020, 0x021, 0x022,
>   0x040, 0x041, 0x042, 0x100.
>
>   If we wish to preserve the ability to represent a timebase, the
>   granulepos number for I frames need not be increased monotonically
>   and shifted; it can be used to represent the frame number.  The
>   above example becomes 0x000, 0x020, 0x021, 0x022, 0x040, 0x041,
>   0x042, 0x700.  To get real frame number (from an I frame), we just
>   shift granulepos >> 8.  This scheme can be taken further or modified
>   to get frame number from any video frame.
>
>   In this way, we can always seek, first time, to a desired key frame
>   page (by seeking to Ogg page 'x' where x | 0xff == 0).  In
>   addition, each frame still has a unique frame number and also a
>   clear 'group' number, potentially useful information to the decoder.
>   Lastly, granulepos is still semantically correct, although it is
>   now, in a sense, representing a whole.fractional frame number for
>   buffering purposes.
>
> Scheme Four: Extra 'Seekpos' Field / Straw Man
>
>   Another possibility requires extension of the current Ogg page
>   format.  Although older players would reject any such extended pages
>   as invalid, we do have versioning and typing fields, so there's not
>   actually any compatibility problems with current Ogg pages... in the
>   future.
>
>   The idea in this scheme is to keep the current granulepos as a frame
>   number field (ala scheme 1), but also add a new field 'seekpos' that
>   is used, rather than granulepos, in seeking.  The seekpos would
>   represent the number of the last keyframe that passed by.
>
>   advantages:
>
>     1) The net effect of this strategy is to modify scheme 1 to only
>     require one bisection seek rather than two.  Some amount of code
>     simplification (over scheme 1) at the decision-making level.
>
>   disadvantages:
>
>     1) The Ogg format will need to be revved.  No current (ala 1.0) Ogg
>     code will understand the new pages.
>
>     2) The header becomes larger, from a minimum size of 27 bytes to a
>     minimum size of 35.
>
>     3) This strategy only enhances keyframes; it is of no use in other
>     odd seeking cases.
>
>     4) Gives no more information than scheme 3, but is still more
>     complicated, both in code and API (Ogg would have to understand
>     keyframes).
>
>   Thus, there's no substantial reason to prefer extending the format
>   over a scheme that's possible within the existing framework.  Note
>   that schemes 1-3 can all be implemented within the Ogg stream today.
>
> Monty
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