[Speex-dev] Size of each block in a circular buffer and the sample
gameprogrammer at rakkar.org
Sat May 20 15:46:55 PDT 2006
Thanks! I hope this isn't a stupid question but if I want to play two
or more voices at the same time, I just add the values of the samples
right? If I'm using an unsigned short, should I then clamp the values
Jean-Marc Valin wrote:
>> Is frameSize in bytes? If not, what unit is it in? I need to know so I
>> know how big to make each element in my circular buffer.
> It's in samples, regardless of whether you use floats or shorts.
>> Also, do I need to call
>> speex_encoder_ctl( enc_state, SPEEX_SET_SAMPLING_RATE, &sampleRate );
>> Depending on sample rate I record my audio in? If not, is there any
>> benefit to setting the sample rate, such as reduced bandwidth?
> The only thing Speex does with the sampling rate is compute the final
> bit-rate it corresponds to. If you use a "nominal" bit-rate (8 kHz for
> narrowband, 16 kHz for wideband, ...), which I strongly recommend, you
> don't even need to call this.
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