[Speex-dev] Size of each block in a circular buffer and the sample
gameprogrammer at rakkar.org
Sat May 20 14:33:40 PDT 2006
speex_encoder_ctl(enc_state, SPEEX_GET_FRAME_SIZE, &frameSize);
Is frameSize in bytes? If not, what unit is it in? I need to know so I
know how big to make each element in my circular buffer.
Also, do I need to call
speex_encoder_ctl( enc_state, SPEEX_SET_SAMPLING_RATE, &sampleRate );
Depending on sample rate I record my audio in? If not, is there any
benefit to setting the sample rate, such as reduced bandwidth?
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