[Speex-dev] different output for opt/non-opt on win32 platform
ogg at illiminable.com
Tue Jan 4 23:06:37 PST 2005
----- Original Message -----
From: "Jean-Marc Valin" <Jean-Marc.Valin at USherbrooke.ca>
To: "tunkeat" <tunkeat at gmail.com>
Cc: "speex" <speex-dev at xiph.org>
Sent: Wednesday, January 05, 2005 2:48 PM
Subject: Re: [Speex-dev] different output for opt/non-opt on win32 platform
>No. Like any other CELP codec, Speex has a memory. The only non-PCM
>speech codec I know that has independent frames is iLBC and it's
>suboptimal for most uses because of that.
Hmmm... i was unaware of this... so how many frames/packets of preroll are
required to ensure "perfect" (where perfect = as it would have been
reproduced at this point had the file played from the beginning) output ?
ie basically what i'm asking is what impact does this have on seeking or
editing/cutting/recombining ? Because when you just seek to some random
point... obviously it doesn't have the same memory state as if it had played
to there. I assume the difference is either very small or over such a short
duration that the audio change at a seek essentially masks it ?
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