Well, Vorbis doesn't sound too terrible when pitched down, though, admittedly we haven't tried it with rates over 48k. It sounds close enough to the original when pitched down to pass just fine.<br><br><div class="gmail_quote">
On Wed, Jan 16, 2013 at 11:50 AM, Gregory Maxwell <span dir="ltr"><<a href="mailto:gmaxwell@gmail.com" target="_blank">gmaxwell@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div class="im">On Wed, Jan 16, 2013 at 2:45 PM, Corey Shay <<a href="mailto:cshay892@gmail.com">cshay892@gmail.com</a>> wrote:<br>
> Why use Opus for this? Video games, of course. Memory<br>
> constraints.<br>
<br>
</div>If you use Opus or any other lossy encoder for this you will violate<br>
their perceptual assumptions and get results that sound like crud. A<br>
lossy codec (or encoder) could— in theory— be design to work more<br>
sanely in this use case, but not for the Opus format (because much of<br>
the encoder's behavior is baked into the format for efficiency<br>
reasons) and not without substantially compromising the effectiveness<br>
of the lossy compression.<br>
</blockquote></div><br>