[opus] Opus decoding performance on ARM devices

Dan Nilsson Dan.Nilsson at king.com
Thu Sep 4 05:00:56 PDT 2014


Hi everyone,

I have lately been evaluating the performance of various audio decoders,
particularly for ARM devices (Cortex A8 / A9). The context is audio
playback in a game engine, and thus decoding performance is of particular
interest. 

Looking at Opus versus Vorbis on a Cortex A9 smartphone, the numbers look
approximately like this:

Vorbis (tremolo decoder)
9.3 Mb PCM/s

Opus (libopus 1.1)
4.8 Mb PCM/s

The Opus audio is encoded approximately 120 kbps (and the vorbis file has
higher bitrate). On ARM devices this far I get Opus decoded at about half
the rate (and on x86 they are about on par).

Should I be able to squeeze more performance out of it?  Or do those
numbers look about what should be expected? What I really want to know is
if Opus could potentially run faster than Vorbis for equivalent audio.

I also must mention I am cross compiling with a different build system. I
have attempted different sets of compilation defines. Latest run included
the following:

OPUS_ARM_ASM
OPUS_ARM_MAY_HAVE_NEON
OPUS_ARM_MAY_HAVE_MEDIA
OPUS_ARM_INLINE_EDSP
OPUS_ARM_INLINE_NEON
OPUS_ARM_INLINE_ASM
FIXED_POINT
OPUS_BUILD
HAVE_LRINT
HAVE_LRINTF

Thanks!
Dan



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