[opus] [RFC PATCH v3] armv7: celt_pitch_xcorr: Introduce ARM neon intrinsics

Timothy B. Terriberry tterribe at xiph.org
Fri Dec 19 03:26:50 PST 2014


Viswanath Puttagunta wrote:
> I responded to your feedback before I started on RFCv3.. and took your
> silence as approval :).. I guess that email got lost in your inbox sea
> some where.. so re-posting the responses.

Sorry, I did see it but I guess I read it rather more quickly than I 
thought. Apologies for that.

> guidance. I wouldn't know where else to put this. Without

Sorry for not being clear. I meant you shouldn't put the -O3 anywhere at 
all.

> "-mfpu=neon", the intrinsic code wouldn't even compile. And without
> -O3.. the instructions that are generated are just painful. Please
> advise.

With what compiler? Using gcc 4.2 on my rather outdated Cortex A8 setup 
(Greg is working on getting a more modern one configured for us), the 
assembly output with -O3 and (the default) -O2 is identical. However, if 
someone actually wants to make an unoptimized build for some reason 
(e.g., testing or debugging), you've broken that.

> Now, that I unrolled it and tested it to make sure it works, is there
> a specific reason you think this is will be any slower than a simple
> loop and want to go back? I know it saves one load as compared to a
> simple loop. It would be hard to prove that it is measurably better
> than the simple loop. But I would sincerely prefer it this way.. It is
> fairly straight forward unroll in my opinion.

It makes sense to optimize for executed cycles or readability/code size, 
but this doesn't really do either.

You'll see the code in celt_pitch_xcorr_arm.s processes the last samples 
in groups of 2, 1, 1. It costs one extra compare (only one, because keep 
in mind the switch has an extra compare since gcc is not smart enough to 
prove that len==0 is impossible, despite our assert), but avoids an 
indirect jump. That's all probably irrelevant, as the bottlenecks here 
are going to be the stalls waiting for the loads and multiplies on the 
NEON side, and this has one fewer of both when len is 3 or 4. If you 
were going to fully unroll, that's kind of what I expected.

I agree that doing the extra load is suboptimal, but you can still loop 
the first three iterations, which means half the code. That's good for 
code cache size and readability (i.e., Don't Repeat Yourself).

If there were a measurable performance advantage to the switch 
statement, that would change my opinion, but if there isn't, then either 
of the other two approaches seem better.


One more nit I hadn't noticed before:

> +   float *xi = x;
> +   float *yi = y;

These need to be const float32_t (in both xcorr_kernel_neon_float and 
xcorr_kernel_neon_float_process1). They're currently causing a ton of 
warning spew. float32_t appears to not be considered equivalent to 
float, which means you'll also need casts here:

> +   vst1q_f32(sum, SUMM);

and here:

> +   vst1_lane_f32(sum, SUMM_2[0], 0);


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