[opus] (Opus) Real-time music and game application
nicoloarmato at gmail.com
Tue Oct 30 06:12:32 PDT 2012
Could be feasible to use opus in real-time applications like multitrack
recording (mobile recording and multi tracks) and music samplers (sample
libraries), ideally reducing data size into a fraction while having the
good level of quality and latency. And possibly open new opportunities in
the web and mobile music making?
Same thing used in the game development for sound effects, at the moment
due to the massive load of multiple compressed files, it seems that
standard pcm wave is the way to go for multiple small audio files at the
same time, while music background are using mp3/ogg.
Has Opus got enough potential in this area of application?
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