[CELT-dev] Allocating all memory up front
Chen-Po Sun
chenpo at fmod.org
Tue Jul 21 23:54:28 PDT 2009
Hi guys,
I'm currently working on a CELT implementation for FMOD, and one of the
things we want to do is have all memory required allocated beforehand.
This is before we have any information about what sounds will be played.
We would like to create all of our CELTDecode instances up front.
Because celt_mode_create() requires a sample rate and number of channels
passed in, this doesn't seem like it is currently possible.
What I am thinking of doing is calling celt_mode_create() and
celt_decoder_create() up front with the maximum values for sample rate
and number of channels, this will allocate all the memory we need. Then
when we actually go to play a sound and know the rate and number of
channels, we can fix up the appropriate mode parameters before decoding.
The only problem I can see is that eBands and window are generated when
celt_mode_create() is called. I'm thinking I can just generate these in
our encoder, and store it in our sound banks. Then when we go to fix up
the mode members before decoding, set the appropriate eBand and window.
Does this sound okay to you guys? Is there anything I might have
overlooked that will make this approach not-doable?
Thanks for your help.
--
Chen-Po Sun
Firelight Technologies
http://www.fmod.org/
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