[ogg-dev] Regarding applications implementation of Skeleton's
silviapfeiffer1 at gmail.com
Tue Mar 11 20:33:45 PDT 2008
I agree. Is it both in the code and in the documentation? I shall look at
the documentation over easter.
On Wed, Mar 12, 2008 at 1:51 PM, Ivo Emanuel Gonçalves <justivo at gmail.com>
> I noticed this first in vorbis-tools and later in ffmpeg2theora. The
> Skeleton bitstream contains a header called Content-Type. It lists
> the media types of all the data in Ogg.
> In vorbis-tools and ffmpeg2theora the output is normally Vorbis and
> Theora. The Skeleton implementation there reports those media types
> as video/x-theora and audio/x-vorbis.
> I would like to suggest that it would be better to use video/theora
> and audio/vorbis as those media types are in the middle of being
> registered through their respective RTP RFCs.
> Why urge this change instead of waiting? Because of interoperability
> as the Skeleton parsers will be expecting one media type for each of
> those codecs and not two (the x- and non x- versions). It would be
> pretty bad if there were two kinds of Ogg+Skeleton files out there.
> It's already bad that there are those with and without Skeleton as it
> The less confusion the better for everyone and, considering the media
> types are used internally, no one's going to complain.
> ogg-dev mailing list
> ogg-dev at xiph.org
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