[Icecast] bandwidth calculation
Ian A. Underwood
agentgrn at dcne.net
Mon Jul 18 21:46:35 UTC 2005
Daniel Ballenger wrote:
> I'm pretty sure that the protocol used by icecast is TCP so you also
> have the overhead from TCP to add, though in the end, the overhead
> probably isn't enough to be really noticed.
>
> -Daniel
Do that for a few hundred connections, and the overhead can add up to
something more significant. I'm basing this on a theoretical maximum of
an IP packet, not counting any streaming overhead.
A 56,000 bits/sec = 7,000 bytes/sec.
MTU of an IP packet in most cases = 1500 bytes. With an IP header of 20
bytes and a TCP header of 20 bytes, assuming no options, that leaves
1,460 bytes for payload.
7,000 / 1,460 = 4.8 packest/sec.
4.8 pkts/sec * 40 bytes of header = 192 bytes/sec.
7,192 bytes / sec = 57,536 bits /sec.
All-in-all, the IP overhead accounts for an additional 3% with a 56kbps
stream. Take the overhead and multiply it by the number of
simultanenous clients.
In my experience, though the actual data rate is higher. I haven't done
any further testing in awhile and I assume that the theoretical maximum
of stuff put in each packet isn't the full 1460 bytes.
-I
More information about the Icecast
mailing list