[icecast] libshout2, ices0-3 and ices2 on Win32. Announce

oddsock oddsock at oddsock.org
Wed Aug 20 13:34:12 UTC 2003

At 11:38 PM 8/19/2003 -0700, you wrote:
>Well...since this is a port to Win32 patches may not
>make sense. Pathnames to the required libraries are
>relative, but hardcoded from the point of reference.
>Without that, it will not build.

Take a look at the icecast VC5 project files for examples.  For instance, 
here is an example located in the dsp project file for icecast :

# ADD CPP /nologo /MT /W3 /GX /O2 /I "../" /I "../../libxslt/include" /I 
"../../curl/include" /I "../../iconv/include" /I "../../libxml2/include" /I 
"../src" /I "../src/httpp" /I "../src/thread" /I "../src/log" /I 
"../src/avl" /I "../src/net" /I "../src/timings" /I "../../pthreads" /I 
"../../oggvorbis-win32sdk-1.0/include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D 

Try to use the same locations as icecast does if at all possible (i.e. 
../../libxml2/include, ../../libxml2/lib) as this will facilitate building 
and testing tremendously...


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