[xiph-commits] r18048 - trunk/ogg

giles at svn.xiph.org giles at svn.xiph.org
Thu Aug 4 10:36:32 PDT 2011


Author: giles
Date: 2011-08-04 10:36:32 -0700 (Thu, 04 Aug 2011)
New Revision: 18048

Modified:
   trunk/ogg/README
Log:
Update the README.

- remove obsolete references to rpm, debian, macos builds
- put the tarball build instructions before the svn ones.
- more markup-ish headers
- misc other cleanup



Modified: trunk/ogg/README
===================================================================
--- trunk/ogg/README	2011-08-04 17:34:43 UTC (rev 18047)
+++ trunk/ogg/README	2011-08-04 17:36:32 UTC (rev 18048)
@@ -5,64 +5,45 @@
 * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
 * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING.       *
 *                                                                  *
-* THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2002             *
+* THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2011             *
 * by the Xiph.Org Foundation http://www.xiph.org/                  *
 *                                                                  *
 ********************************************************************
 
-WHAT'S HERE:
+= WHAT'S HERE =
 
-This source distribution includes libogg and nothing else.  Other modules 
-(eg, the modules vorbis, vorbis-tools and vorbis-plugins for the Vorbis 
-codec) contain the codec libraries for use with Ogg bitstreams.
+This source distribution includes libogg and nothing else. Other modules 
+(eg, the modules libvorbis, vorbis-tools for the Vorbis music codec,
+libtheora for the Theora video codec) contain the codec libraries for
+use with Ogg bitstreams.
 
 Directory:
 
 ./src  		The source for libogg, a BSD-license inplementation of 
 		the public domain Ogg bitstream format
 
-./include       Library API headers and codebooks
+./include       Library API headers
 
-./doc           Ogg specification documents
+./doc           Ogg specification and libogg API documents
 
 ./win32		Win32 projects and build automation
 
 ./macosx	Mac OS X project and build files
 
-./macos		Classic MacOS 9 projects and build automation
+= WHAT IS OGG? =
 
-./debian        Rules/spec files for building Debian .deb packages
-		(may not be present, depending on your distribution)
-
-WHAT IS OGG?:
-
 Ogg project codecs use the Ogg bitstream format to arrange the raw,
 compressed bitstream into a more robust, useful form.  For example,
 the Ogg bitstream makes seeking, time stamping and error recovery
 possible, as well as mixing several sepearate, concurrent media
 streams into a single physical bitstream.
 
-CONTACT:
+= CONTACT =
 
-The Ogg homepage is located at 'http://www.xiph.org/ogg/'.
+The Ogg homepage is located at 'https://www.xiph.org/ogg/'.
 Up to date technical documents, contact information, source code and
 pre-built utilities may be found there.
 
-BUILDING FROM REPOSITORY SOURCE:
-
-A standard svn build should consist of nothing more than:
-
-./autogen.sh
-make 
-
-and as root if desired :
-
-make install
-
-This will install the Ogg libraries (static and shared) into
-/usr/local/lib, includes into /usr/local/include and API manpages
-(once we write some) into /usr/local/man.
-
 BUILDING FROM TARBALL DISTRIBUTIONS:
 
 ./configure
@@ -71,20 +52,25 @@
 and optionally (as root):
 make install
 
-BUILDING RPMS:
+This will install the Ogg libraries (static and shared) into
+/usr/local/lib, includes into /usr/local/include and API
+documentation into /usr/local/share/doc.
 
-RPMs may be built by:
+BUILDING FROM REPOSITORY SOURCE:
 
-make dist
-rpm -ta libogg-<version>.tar.gz
+A standard svn build should consist of nothing more than:
 
-BUILDING ON WIN32:
+./autogen.sh
+make 
 
-Use the project file in the win32 directory.  It should compile out of the box.
-You can also run one of the batch files from the commandline.
+and as root if desired :
 
-E.g.: build_ogg_dynamic
+make install
 
+BUILDING ON WIN32:
+
+Use the project file in the win32 directory. It should compile out of the box.
+
 CROSS COMPILING FROM LINUX TO WIN32:
 
 It is also possible to cross compile from Linux to windows using the MinGW
@@ -97,36 +83,14 @@
     sudo apt-get mingw32 mingw32-binutils mingw32-runtime wine
 
 Once these tools are installed its possible to compile and test by
-executing the following commands:
+executing the following commands, or something similar depending on
+your system:
 
     ./configure --host=i586-mingw32msvc --target=i586-mingw32msvc \
          --build=i586-linux
     make
     make check
 
-The above has been tested with the following versions of the tools on
-Ubuntu's Hardy Heron release:
-
-    mingw32             4.2.1.dfsg-1ubuntu1
-    mingw32-binutils    2.17.50-20070129.1-1
-    mingw32-runtime     3.13-1
-    wine                0.9.59-0ubuntu4
-
-BUILDING ON MACOS 9:
-
-Ogg on MacOS 9 is built using CodeWarrior 5.3.  To build it, first
-open ogg/mac/libogg.mcp, switch to the "Targets" pane, select
-everything, and make the project.  In ogg/mac/Output you will now have
-both debug and final versions of Ogg shared libraries to link your
-projects against.
-
-To build a project using Ogg, add access paths to your CodeWarrior
-project for the ogg/include and ogg/mac/Output folders.  Be sure that
-"interpret DOS and Unix paths" is turned on in your project; it can be
-found in the "access paths" pane in your project settings.  Now simply
-add the shared libraries you need to your project (OggLib at least)
-and #include "ogg/ogg.h" wherever you need to acces Ogg functionality.
-
 (Build instructions for Ogg codecs such as vorbis are similar and may
 be found in those source modules' README files)
 



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