[xiph-commits] r17402 - websites/xiph.org/video

xiphmont at svn.xiph.org xiphmont at svn.xiph.org
Tue Sep 21 04:00:24 PDT 2010


Author: xiphmont
Date: 2010-09-21 04:00:24 -0700 (Tue, 21 Sep 2010)
New Revision: 17402

Modified:
   websites/xiph.org/video/vid1-en_US.srt
Log:
Correct misspellings in SRT subs



Modified: websites/xiph.org/video/vid1-en_US.srt
===================================================================
--- websites/xiph.org/video/vid1-en_US.srt	2010-09-21 10:51:28 UTC (rev 17401)
+++ websites/xiph.org/video/vid1-en_US.srt	2010-09-21 11:00:24 UTC (rev 17402)
@@ -12,7 +12,7 @@
 
 4
 00:00:17,470 --> 00:00:21,643
-to handle raw video without alot of expensive special purpose hardware.
+to handle raw video without a lot of expensive special purpose hardware.
 
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@@ -44,7 +44,7 @@
 
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-Well good!  Because this stuff is alot of fun!
+Well good!  Because this stuff is a lot of fun!
 
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@@ -52,7 +52,7 @@
 
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-But here, I'd like to address the engineers, the mathemeticians, 
+But here, I'd like to address the engineers, the mathematicians, 
 
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@@ -204,7 +204,7 @@
 
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-Sound is the propogation of pressure waves through air, 
+Sound is the propagation of pressure waves through air, 
 
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 00:03:13,030 --> 00:03:16,981
@@ -336,7 +336,7 @@
 
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-You may also think that since computers are farily recent, 
+You may also think that since computers are fairly recent, 
 
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@@ -380,7 +380,7 @@
 
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-analog and digital signal techology progressed rapidly and side-by-side.
+analog and digital signal technology progressed rapidly and side-by-side.
 
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@@ -448,7 +448,7 @@
 
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 00:07:28,668 --> 00:07:34,127
-...just write a new program. Software isn't trivial, but it is alot easier.
+...just write a new program. Software isn't trivial, but it is a lot easier.
 
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 00:07:34,127 --> 00:07:39,550
@@ -472,7 +472,7 @@
 
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-Besides, all of those single-purpose analog components take up alot of space.  
+Besides, all of those single-purpose analog components take up a lot of space.  
 
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 00:08:06,513 --> 00:08:09,946
@@ -508,7 +508,7 @@
 
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-By the standards of our ears, we can consider them practically losless as well.
+By the standards of our ears, we can consider them practically lossless as well.
 
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@@ -628,7 +628,7 @@
 
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-There's vitually no audible difference between the two.  
+There's virtually no audible difference between the two.  
 
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 00:11:08,597 --> 00:11:13,640
@@ -652,7 +652,7 @@
 
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-Stepping back for just a second, the French mathemetician Jean Baptiste Joseph Fourier 
+Stepping back for just a second, the French mathematician Jean Baptiste Joseph Fourier 
 
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@@ -849,7 +849,7 @@
 
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-The convention in raw PCM is to encode mutiple channels by interleaving the samples 
+The convention in raw PCM is to encode multiple channels by interleaving the samples 
 
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 00:15:38,485 --> 00:15:43,398
@@ -929,7 +929,7 @@
 
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 00:17:06,705 --> 00:17:13,423
-and the standards committees that govern broadcast video have always been very concerned with backward compatability.
+and the standards committees that govern broadcast video have always been very concerned with backward compatibility.
 
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 00:17:13,423 --> 00:17:17,559  
@@ -945,7 +945,7 @@
 
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-The downside to backward compatability is that once a detail makes it into a standard, 
+The downside to backward compatibility is that once a detail makes it into a standard, 
 
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 00:17:28,718 -->  00:17:30,985
@@ -1275,7 +1275,7 @@
 
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-The luma channel, Y, is produced by weighting and then adding the seperate red, green and blue signals.  
+The luma channel, Y, is produced by weighting and then adding the separate red, green and blue signals.  
 
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 00:23:57,074 --> 00:24:01,867
@@ -1291,7 +1291,7 @@
 
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-but the more generic term YUV is widely used to decribe 
+but the more generic term YUV is widely used to describe 
 
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 00:24:15,238 --> 00:24:18,301
@@ -1331,7 +1331,7 @@
 
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-and most common of all, 4:2:0 video in which both the horizonal and vertical resolutions 
+and most common of all, 4:2:0 video in which both the horizontal and vertical resolutions 
 
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@@ -1367,11 +1367,11 @@
 
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-MPEG2 sites chroma pixels betwwen lines, but horizontally aligned with every other luma pixel. 
+MPEG2 sites chroma pixels between lines, but horizontally aligned with every other luma pixel. 
 
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 00:25:51,989 --> 00:25:57,106
-Interlaced modes complicate things somewhat, resulting in a siting arrangement that's a tad bizaare.
+Interlaced modes complicate things somewhat, resulting in a siting arrangement that's a tad bizarre.
 
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@@ -1379,7 +1379,7 @@
 
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-in the same position as every other luma pixel in the horizonatal direction, 
+in the same position as every other luma pixel in the horizontal direction, 
 
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 00:26:04,398 --> 00:26:07,303
@@ -1392,7 +1392,7 @@
 
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-Youv've got the basic idea, moving on.
+You've got the basic idea, moving on.
 
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 00:26:15,511 --> 00:26:21,128
@@ -1404,7 +1404,7 @@
 
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 00:26:26,383 --> 00:26:30,584
-as well as planar formats that keep the pixels from each channel together in seperate planes 
+as well as planar formats that keep the pixels from each channel together in separate planes 
 
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 00:26:30,584 --> 00:26:35,415
@@ -1460,7 +1460,7 @@
 
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-The good news is we can already get quite alot of real work done using that overview. 
+The good news is we can already get quite a lot of real work done using that overview. 
 
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 00:27:38,651 --> 00:27:42,528
@@ -1512,7 +1512,7 @@
 
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-If we string random formless data together, we lose the boundaries that seperate frames 
+If we string random formless data together, we lose the boundaries that separate frames 
 
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@@ -1548,7 +1548,7 @@
 
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-interleave and identify mutliple data streams, 
+interleave and identify multiple data streams, 
 
 388
 00:29:12,015 --> 00:29:15,337



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