[xiph-commits] r10170 - websites/vorbis.com/faq

giles at svn.xiph.org giles at svn.xiph.org
Mon Oct 17 10:06:17 PDT 2005


Author: giles
Date: 2005-10-17 10:06:16 -0700 (Mon, 17 Oct 2005)
New Revision: 10170

Modified:
   websites/vorbis.com/faq/index.shtml.en
Log:
Fix the link to the dare to compare page.


Modified: websites/vorbis.com/faq/index.shtml.en
===================================================================
--- websites/vorbis.com/faq/index.shtml.en	2005-10-17 11:44:48 UTC (rev 10169)
+++ websites/vorbis.com/faq/index.shtml.en	2005-10-17 17:06:16 UTC (rev 10170)
@@ -1,507 +1,507 @@
-<!--#include virtual="/ssi/header.include" -->
-<!--  Enter custom page information and styles here -->
-  <title>Vorbis.com: FAQ</title>
+<!--#include virtual="/ssi/header.include" -->
+<!--  Enter custom page information and styles here -->
+  <title>Vorbis.com: FAQ</title>
 </head>
 <body>
-<!--#include virtual="/common/xiphbar.include" -->
-
-<!--#include virtual="/ssi/pagetop.include" -->
-<!--  All your page content goes here  -->
-
-<a name="top"></a>
-
-<h2 style="margin-top: 0;">What Is It?</h2>
-<ul>
-  <li><a href="#what" id="_what">What is Ogg Vorbis?</a></li>
-  <li><a href="#names" id="_names">What do all the names mean?</a></li>
-  <li><a href="#mean" id="_mean">Where do the names come from?
-  What does the logo mean?</a></li>
-  <li><a href="#mimetype" id="_mimetype">What is the MIME content type for an Ogg Vorbis stream?</a></li>
-  <li><a href="#replace" id="_replace">Does Vorbis completely replace MP3, or is it just a
-  complementary codec?</a></li>
-  <li><a href="#artist" id="_artist">I'm an artist. Why should I be interested?</a></li>
-  <li><a href="#fan" id="_fan">I'm a music fan. Why should I be interested?</a></li>
-  <li><a href="#dev" id="_dev">I'm a developer. Why should I be interested?</a></li>
-  <li><a href="#company" id="_company">I run a music label. Why should I be interested?</a></li>
-</ul>
-
-<h2>Licensing</h2>
-<ul>
-  <li><a href="#flic" id="_flic">What licensing applies to the Ogg Vorbis format?</a></li>
-  <li><a href="#slic" id="_slic">What licensing applies to the included Ogg Vorbis software?</a></li>
-  <li><a href="#com" id="_com">We make commercial, closed source software.
-  Can I use Ogg Vorbis at all? What licensing do I need to pay?</a></li>
-  <li><a href="#sell" id="_sell">Are there licensing fees for distributing, selling, or
-  streaming media in the Ogg Vorbis format like there are in other formats,
-  such as MP3?</a></li>
-  <li><a href="#money" id="_money">If there aren't any licensing fees, how are you going
-  to make money off the format? Will you charge fees later, after Vorbis becomes
-  popular?</a></li>
-</ul>
-
-<h2>Audio Quality</h2>
-<ul>
-  <li><a href="#lossy" id="_lossy">I've heard that Vorbis is a "lossy" codec.
-  What does this mean?</a></li>
-  <li><a href="#sound" id="_sound">Does Ogg Vorbis sound better than MP3?</a></li>
-  <li><a href="#other" id="_other">Why is Ogg Vorbis better than the other "New MP3"
-  codecs that are available?</a></li>
-  <li><a href="#transcode" id="_transcode">Can I convert my MP3 collection to
-  the Ogg Vorbis format?</a></li>
-  <li><a href="#test" id="_test">You're claiming that Vorbis has great audio quality.
-  Have you done any listening tests to back this up?</a></li>
-  <li><a href="#bugs" id="_bugs">I've heard some test samples that had audible
-  artifacts. Why did this happen?</a></li>
-  <li><a href="#quality" id="_quality">What does the "Quality" setting mean?</a></li>
-  <li><a href="#speech" id="_speech">How does Vorbis fare for speech compression?</a></li>
-</ul>
-
-<h2>Features</h2>
-<ul>
-  <li><a href="#comments" id="_comments">Does Ogg Vorbis have the capability to show song
-  titles and artist information when the file is played or streamed?</a></li>
-  <li><a href="#video" id="_video">Where's video?</a></li>
-  <li><a href="#stream" id="_stream">What about streaming in Ogg Vorbis format?</a></li>
-  <li><a href="#support" id="_support">What software and hardware support Ogg Vorbis?</a></li>
-  <li><a href="#container" id="_container">Can I bundle Vorbis and another media type
-  (like text lyrics or pictures) in the same file?</a></li>
-</ul>
-
-<h2>Development</h2>
-<ul>
-  <li><a href="#startdev" id="_startdev">How do I get started with Ogg Vorbis development?</a></li>
-  <li><a href="#fpsupport" id="_fpsupport">Is it feasible to port the Vorbis decoder/encoder to
-  a platform without floating point support?</a></li>
-</ul>
-
-<h2>Meta-FAQ</h2>
-<ul>
-  <li><a href="#FAQmorequestions" id="_FAQmorequestions">I have a question that isn't answered by
-  this FAQ. Where can I turn for help?</a></li>
-  <li><a href="#FAQcontribute" id="_FAQcontribute">Where can discussions about and contributions
-  to this FAQ be made?</a></li>
-  <li><a href="#FAQcurrent" id="_FAQcurrent">How current is this FAQ?</a></li>
-</ul>
-
-<hr/>
-<h3>What Is It?</h3>
-<dl>
-  <dt><a href="#_what" id="what">What is Ogg Vorbis?</a></dt>
-  <dd><p>Ogg Vorbis is a new audio compression format. It is roughly
-  comparable to other formats used to store and play digital music,
-  such as MP3, VQF, AAC, and other digital audio formats. It is different
-  from these other formats because it is completely free, open, and unpatented.</p>
-  </dd>
-
-  <dt><a href="#_names" id="names">What do all the names mean?</a></dt>
-  <dd>
-    <p/><dl>
-      <dt><dfn>Ogg</dfn></dt>
-      <dd>Ogg is the name of Xiph.org's container format for audio,
-      video, and metadata.</dd>
-
-      <dt><dfn>Vorbis</dfn></dt>
-      <dd>Vorbis is the name of a specific audio compression scheme
-      that's designed to be contained in Ogg. Note that other
-      formats are capable of being embedded in Ogg such as
-      <a href='http://flac.sourceforge.net/'>FLAC</a> and
-      <a href='http://www.speex.org/'>Speex</a>.</dd>
-    </dl><p/>
-  </dd>
-
-  <dt><a href="#_mean" id="mean">Where do the names come from?
-  What does the logo mean?</a></dt>
-  <dd><p><a href="http://www.xiph.org">Xiph.org</a> has <a href="http://www.xiph.org/xiphname.html">a page</a>
-  explaining the sources and meanings of the names and logos.</p>
-  </dd>
-
-  <dt><a href="#_mimetype" id="mimetype">What is the MIME content type for
-  an Ogg Vorbis stream?</a></dt>
-  <dd><p><code>application/ogg</code>.</p>
-  <p>The official mimetype was approved in February 2003. The experimental
-  <code>application/x-ogg</code> may still be out there, though.</p>
-  </dd>
-
-  <dt><a href="#_replace" id="replace">Does Vorbis completely replace MP3,
-  or is it just a complementary codec?</a></dt>
-  <dd><p>Ogg Vorbis has been designed to completely replace all proprietary,
-  patented audio formats. That means that you can encode all your music or
-  audio content in Vorbis and never look back.</p>
-  </dd>
-
-  <dt><a href="#_artist" id="artist">I'm an artist. Why should I be interested?</a></dt>
-  <dd><p>There are a couple of reasons:</p>
-  <ul>
-    <li>Vorbis files can compress to a smaller file size and still sound fine;
-    <strong>Vorbis' better compression will cut down on bandwidth costs</strong>
-    and keep you from being a victim of your own popularity.</li>
-
-    <li>Vorbis' standardized, easily-edited comment header provides a space
-    for you to scribble all sorts of notes about yourself to distribute
-    with the music; this helps fans find you, your site, and where to buy
-    your stuff.</li>
-
-    <li>If you decide to sell your music in MP3 format, you are
-    responsible for paying Fraunhofer a percentage of each
-    sale because you are using their patents.
-    Vorbis is patent and license-free, so you will never
-    need to pay anyone in order to sell, give away, or stream
-    your own music.</li>
-  </ul><p/>
-  </dd>
-
-  <dt><a href="#_fan" id="fan">I'm a music fan.
-  Why should I be interested?</a></dt>
-  <dd><p>Because Vorbis provides a high-quality format for you to listen
-  to your music.</p>
-  <ul>
-    <li>For a given file size, Vorbis sounds better than MP3. This means:
-    <ul>
-        <li>You can keep your music collection at about the same
-        quality level, but it'll take up less space</li>
-        <li><strong>or</strong> you can have your music collection take
-        up about the same amount of space, but have it sound better.</li>
-    </ul>
-    </li>
-
-    <li>Vorbis already enjoys widespread player support and
-    work is underway to play Vorbis files on portable hardware.</li>
-  </ul><p/>
-  </dd>
-
-  <dt><a href="#_dev" id="dev">I'm a developer. Why should I be interested?</a></dt>
-  <dd><p>Epic Games (the makers of Unreal Tournament, et. al.) have used Vorbis
-  in their games ever since releasing Unreal Tournament 2003 to compress game
-  music without having per-game license fees sap profits from every game sold.
-  <strong>Vorbis saves developers money by avoiding patent-license fees.</strong></p>
-  <p>Epic isn't alone; other Vorbis users include:</p>
-  <ul>
-    <li>Crystal Dynamics (Soul Reaver 2, Blood Omen 2)</li>
-    <li>Croteam (Serious Sam: The Second Encounter)</li>
-    <li>Pyrogon (Candy Cruncher)</li>
-    <li>PopCap Games (Alchemy)</li>
-
-    <li>EA Games (Harry Potter and the Chamber of Secrets)</li>
-  </ul>
-  <p>Interested? see our <a href='http://www.xiph.org/ogg/vorbis/'>developer site</a>.</p>
-  </dd>
-
-  <dt><a href="#_company" id="company">I run a music label. Why should I be interested?</a></dt>
-  <dd><p/>
-  <ul>
-    <li>Vorbis' free encoders and high quality-to-filesize ratio can
-    <em>minimize bandwidth costs</em> and <strong>eliminate</strong>
-    compression licensing costs.</li>
-
-    <li>Think of a grocery store that provides free samples; your customers are
-    more likely to buy your product if it's well-presented. You can then show your
-    potential customers what your bands <em>really</em> sound like with Ogg Vorbis.</li>
-  </ul>
-  </dd>
-</dl>
-
-<p><a href="#top">Back to Top</a></p>
-
-<hr/>
-<h3>Licensing</h3>
-<dl>
-  <dt><a href="#_flic" id="flic">What licensing applies to the Ogg Vorbis format?</a></dt>
-  <dd><p>The Ogg Vorbis specification is in the public domain. It is completely free
-  for commercial or noncommercial use. That means that commercial developers may
-  independently write Ogg Vorbis software which is compatible with the specification
-  for no charge and without restrictions of any kind. However, the software packages we
-  have developed are available under various free/open-source software licenses with varying
-  allowances and restrictions.</p>
-  </dd>
-
-  <dt><a href="#_slic" id="slic">What licensing applies to the included Ogg Vorbis software?</a></dt>
-  <dd><p>Most (but not all) of our utility software is released under the terms of
-  the <a href='http://www.gnu.org/copyleft/gpl.html'>GNU GPL</a>. The libraries and SDKs
-  are released under our <a href='http://www.xiph.org/licenses/bsd/'>BSD-like license</a>.</p>
-  <p>Note that developers are still free to use the specification to write implementations
-  of Ogg Vorbis licensed under other terms.</p>
-  </dd>
-
-  <dt><a href="#_com" id="com">We make commercial, closed source software. Can I
-  use Ogg Vorbis at all? What licensing do I need to pay?</a></dt>
-  <dd><p>Again, <strong>there are no licensing fees for
-  <em style='text-transform: uppercase; font-style: normal;'>any</em>
-  use of the Ogg Vorbis specification.</strong> As a commercial developer, you are
-  free to create and sell (or give away) open or closed source implementations of Vorbis
-  encoders, decoders, or other tools. However, if you use our software rather than writing
-  an independent implementation, you must respect the terms of the license. Our libraries
-  are available under <a href='http://www.xiph.org/licenses/bsd/'>our BSD-like license</a>
-  and can be used whole or in part by closed source applications.</p>
-  </dd>
-
-  <dt><a href="#_sell" id="sell">Are there licensing fees for distributing, selling,
-  or streaming media in the Ogg Vorbis format?</a></dt>
-  <dd><p style="font-weight: bold;">No.</p>
-  </dd>
-
-  <dt><a href="#_money" id="money">If there aren't any licensing fees, how are you going to
-  make money off the format? Will you charge fees later, after Vorbis becomes popular?</a></dt>
-  <dd><p>The benefits of a patent-free, license-free format outweigh the concerns of
-  making money directly from the format. The Vorbis format will always be free and in the
-  public domain. Xiph.org is investigating a variety of models for funding development,
-  some of which may include licensing non-free Vorbis-related programs and libraries to
-  commercial projects. Nevertheless, the reference encoder and decoder will always be open
-  source and third parties will always be free to modify or reimplement them.</p>
-  </dd>
-</dl>
-
-<p><a href="#top">Back to Top</a></p>
-
-<hr/>
-<h3>Audio Quality</h3>
-<dl>
-  <dt><a href="#_lossy" id="lossy">I've heard that Vorbis is a &#x201c;lossy&#x201d;
-  codec. What does this mean?</a></dt>
-  <dd><p>There are two broad classes of compression algorithms:</p>
-  <dl>
-    <dt><dfn>lossy</dfn></dt>
-    <dd>Lossy compression algorithms <em>discard</em> data in order to compress it
-    better than would normally be possible. Examples include <abbr>JPEG</abbr>,
-    Vorbis, and <abbr>MP3</abbr> compression.</dd>
-
-    <dt><dfn>lossless</dfn></dt>
-    <dd>Lossless compression algorithms produce compressed data that can be decoded to
-    output that is identical to the original. Zip is a common general-purpose lossless
-    compression format; <a href="http://flac.sourceforge.net/">FLAC</a> is a lossless
-    compression format that is specifically designed for audio.</dd>
-  </dl><p/>
-  </dd>
-
-  <dt><a href="#_sound" id="sound">Does Ogg Vorbis sound better than MP3?</a></dt>
-  <dd><p>Yes, definitely. Naturally, we invite you to judge this for yourself;
-  please see our <a href='http://www.xiph.org/ogg/vorbis/listen.html'>Dare to Compare</a>
-  page for at least some of our listening samples.</p></dd>
-
-  <dt><a href="#_other" id="other">Why is Ogg Vorbis better than the other "New MP3"
-  codecs that are available?</a></dt>
-  <dd><p>Vorbis sounds better. Vorbis is open, so you're free to use it on your favorite
-  platform. Vorbis doesn't have intellectual property restrictions to get in the way.
-  And Vorbis doesn't just try to sound better, it tries to do things fundamentally better
-  in all the ways that it can.</p>
-  </dd>
-
-  <dt><a href="#_transcode" id="transcode">Can I convert my MP3 collection to the Ogg
-  Vorbis format?</a></dt>
-  <dd><p>You can convert any audio format to Ogg Vorbis. However, converting from one
-  lossy format, like MP3, to another lossy format, like Vorbis, is generally a bad idea.
-  Both MP3 and Vorbis encoders achieve high compression ratios by throwing away parts
-  of the audio waveform that you probably won't hear. However, the MP3 and Vorbis
-  codecs are very different, so they each will throw away different parts of the audio,
-  although there certainly is some overlap. Converting a MP3 to Vorbis involves decoding
-  the MP3 file back to an uncompressed format, like WAV, and recompressing it using the Ogg
-  Vorbis encoder. The decoded MP3 will be missing the parts of the original audio that
-  the MP3 encoder chose to discard. The Ogg Vorbis encoder will then discard other audio
-  components when it compresses the data. At best, the result will be an Ogg file that
-  sounds the same as your original MP3, but it is most likely that the resulting file will
-  sound worse than your original MP3. In no case will you get a file that sounds better
-  than the original MP3.</p>
-  <p>Since many music players can play both MP3 <em>and</em> Ogg files, there is no reason
-  that you should have to switch all of your files to one format or the other. If you like
-  Ogg Vorbis, then we would encourage you to use it when you encode from original, lossless
-  audio sources (like CDs). When encoding from originals, you will find that you can make
-  Ogg files that are smaller or of better quality (or both) than your MP3s.</p>
-  <p>(If you must absolutely must convert from MP3 to Ogg, there are several conversion
-  scripts available on <a href="http://freshmeat.net/search/?q=convert%20ogg%20mp3">Freshmeat</a>
-  .)</p>
-  </dd>
-
-  <dt><a href="#_test" id="test">You're claiming that Vorbis has great audio quality.
-  Have you done any listening tests to back this up?</a></dt>
-  <dd><p>Yes. Have a look at our <a href='http://www.xiph.org/ogg/vorbis/listen.html'>Dare
-  to Compare</a> page.</p>
-  <p>Further, the German magazine c't published the results of a
-  <a hreflang='de' href='http://www.heise.de/newsticker/data/anw-08.09.02-000/'>listening test</a>
-  which found that Vorbis sounded better than MP3 at lower bitrates/quality settings
-  (around 64kbit/sec).</p>
-  </dd>
-
-  <dt><a href="#_bugs" id="bugs">I've heard some test samples that had audible
-  artifacts. Why did this happen?</a></dt>
-  <dd><p>While the Vorbis file format is standardized, the Vorbis encoder has
-  undergone several beta and prerelease testing cycles. If the files you heard were
-  encoded using an earlier version encoder, they might contain serious audio quality bugs
-  that have already been fixed. Try re-encoding from the source audio using the latest
-  encoder. If you still think you've got a bug that produces unreasonable artifacts, please
-  e-mail the vorbis-dev list with the details.</p>
-  </dd>
-
-  <dt><a href="#_quality" id="quality">What does the &#x201c;Quality&#x201d; setting mean?</a></dt>
-  <dd><p>Vorbis' audio quality is not <em>best</em> measured in kilobits per second, but
-  on a scale from -1 to 10 called "quality". This change in terminology was brought about
-  by a tuning of the variable-bitrate algorithm that produces better sound quality for a
-  given average bitrate, but which does not adhere as strictly to that average as a target.</p>
-  <p>This new scale of measurement is not tied to a quantifiable characteristic of the
-  stream, like bitrate, so it's a fairly subjective metric, but provides a more stable
-  basis of comparison to other codecs and is relatively future-proof. As Segher Boessenkool
-  explained, &#x201c;if you upgrade to a new vorbis encoder, and you keep the same quality
-  setting, you will get smaller files which sound the same. If you keep the same nominal
-  bitrate, you get about the same size files, which sound somewhat better.&#x201d; The
-  former behavior is the aim of the quality metric, so encoding to a target bitrate is
-  now officially deprecated for all uses except streaming over bandwidth-critical
-  connections.</p>
-  <p>For now, quality 0 is roughly equivalent to 64kbps average, 5 is roughly 160kbps,
-  and 10 gives about 400kbps. Most people seeking very-near-CD-quality audio encode at
-  a quality of 5 or, for lossless stereo coupling, 6. The default setting is quality
-  3, which at approximately 110kbps gives a smaller filesize and significantly better
-  fidelity than .mp3 compression at 128kbps.</p>
-  <p>As always, if you need CD-quality sound, neither Vorbis nor MP3 (nor any other
-  lossy audio codec) can provide <em>exact</em> reproduction; instead, consider using
-  a lossless audio compression scheme like <a href='http://flac.sourceforge.net'>FLAC</a>.</p>
-  </dd>
-
-  <dt><a href="#_speech" id="speech">How does Vorbis fare for speech compression?</a></dt>
-  <dd><p>It works well, but is generally not the optimal solution. Vorbis is designed
-  for the compression of music and general purpose audio. Special purpose codecs can
-  achieve much greater compression of speech than Vorbis. Vorbis also tends to have a
-  latency that is too high for telephony, a common use of speech codecs. Read the
-  <a href="http://www.speech.cs.cmu.edu/comp.speech/FAQ3.html">Speech Coding and Compression
-  FAQ</a> for more details. Those looking for an pen-source, patent-free speech codec
-  should take a look at <a href="http://www.speex.org/">Speex</a>.</p>
-  </dd>
-</dl>
-
-<p><a href="#top">Back to Top</a></p>
-
-<hr/>
-<h3>Features</h3>
-<dl>
-  <dt><a href="#_comments" id="comments">Does Ogg Vorbis have the capability to show song
-  titles and artist information when the file is played or streamed?</a></dt>
-  <dd><p>Yes, Vorbis includes a
-  <a href="http://www.xiph.org/ogg/vorbis/doc/v-comment.html">flexible, complete comment
-  field</a> for song and artist info, as well as other track data. The official encoder,
-  oggenc, allows you to enter comment info at encode time. Other tools tools also let
-  you enter and edit track data.</p>
-  </dd>
-
-  <dt><a href="#_video" id="video">Where's video?</a></dt>
-  <dd><p>If you're interested in our progress on a video codec, check out Theora at
-  <a href='http://www.theora.org/'>theora.org</a>.</p></dd>
-
-  <dt><a href="#_stream" id="stream">What about streaming in Ogg Vorbis?</a></dt>
-  <dd><p>Ogg Vorbis is easily streamable. <a href='http://www.icecast.org/'>Icecast</a>,
-  our streaming audio server, is capable of streaming Ogg Vorbis to players like
-  <a href='http://xmms.org/'>XMMS</a>,
-  <a href='http://classic.winamp.com/'>Winamp 2</a>, and
-  <a href='http://www.foobar2000.org/'>foobar2000</a>.
-  </p>
-  </dd>
-
-  <dt><a href="#_support" id="support">What software and hardware support Ogg Vorbis?</a></dt>
-  <dd><p>Many programs support Ogg Vorbis encoding and playback; it's included in popular
-  players such as
-  <a href='http://www.winamp.com/'>Winamp</a> an
-  <a href='http://www.foobar2000.org/'>foobar2000</a> for Windows, and
-  <a href='http://whamb.com'>Whamb</a> for OS X. It's also supported in popular audio
-  applications such as <a href='http://cdexos.sourceforge.net/'>CDex</a> and
-  <a href='http://www.goldwave.com/'>GoldWave</a>. For a more complete list, refer to
-  <a href="http://www.vorbis.com/download.psp">our software page</a>.</p>
-  <p><a href='http://wiki.xiph.org/'>Our wiki</a> has
-  <a href="http://wiki.xiph.org/VorbisHardware">notes on hardware support</a> for Vorbis.
-  </p>
-  </dd>
-
-  <dt><a href="#_container" id="container">Can I bundle Vorbis and another media
-  type (like text lyrics or pictures) in the same file?</a></dt>
-  <dd><p>Yes. The Ogg container format was designed to allow different media types to
-  be multiplexed together; <a href='http://www.theora.org/'>Theora</a> will be mixed
-  with Vorbis audio in an Ogg container to encode movies.</p>
-  <p>In addition, <a href='http://flac.sourceforge.net/'>FLAC</a> can be embedded in
-  Ogg and some preliminary work has been done to put MNG and MIDI content into Ogg files
-  as well.Experimental code is available in the <tt>ogg-tools</tt> module in the
-  <a href="http://www.xiph.org/cvs.html">Xiph.org CVS repository</a>. Programmers working
-  on such extensions can discuss issues and questions on the
-  <a href="http://www.xiph.org/ogg/vmail.html">vorbis-dev mailing list</a>.</p>
-  </dd>
-</dl>
-
-<p><a href="#top">Back to Top</a></p>
-
-<hr/>
-<h3>Development</h3>
-<dl>
-  <dt><a href="#_startdev" id="startdev">How do I get started with Ogg Vorbis
-  development?</a></dt>
-  <dd><p>It is important to first become familiar with current development efforts.
-  The best ways to do this are:</p>
-  <ul>
-    <li>Download and compile the latest development code from
-    <a href="http://www.xiph.org/cvs.html">the Xiph.org CVS repository</a>. The important
-    modules for Ogg Vorbis development are <tt>ogg</tt>, <tt>vorbis</tt>, <tt>ao</tt>, and
-    <tt>vorbis-tools</tt>. If you are interested in working on putting other media types
-    into Ogg files, the <tt>ogg-tools</tt> module also has example code.</li>
-
-    <li>Subscribe to the <a href="http://www.xiph.org/ogg/vmail.html">vorbis user and
-    developer mailing lists</a>.</li>
-
-    <li>Talk to developers in IRC. They usually are hanging around in #vorbis on
-    irc.freenode.net. They can tell you more about what projects would be interesting at
-    the current moment.</li>
-  </ul>
-  <p>Once you have seen what others are doing, you will have a better chance to find
-  a project to work on.</p>
-  </dd>
-
-<!--
-<dt>
-<a href="#bugfix" id="bugfix">How do I contribute a bug-fix or enhancement of the Xiph.org Ogg Vorbis
-libraries and tools?</a>
-</dt>
-<dd>
-<p>If you want to contribute bug fixes or enhancements to vorbis-tools, the
-preferred method is to generate a patch against the latest <a href="http://www.xiph.org/cvs.html">CVS code</a>. You can do this by running
-the command &quot;cvs diff -u &gt; mybugfix.patch&quot; from the source code directory you
-checked out from CVS.</p>
-<p>Once you have a patch, you need to file a bug/enhancement report on the <a href="http://bugs.xiph.org">Xiph.org Bugzilla server</a>. You can attach your
-patch to the bug entry.  If you consider the enhancement to be of general
-interest or want comments from the developer community, you are encouraged to
-post a message to the <a href="http://www.xiph.org/ogg/vmail.html">Vorbis
-development mailing list</a> describing the patch and linking to the bug entry
-with your patch.</p>
-<p>Please note that patches contributed under license terms not compatible with
-the existing package license (BSD for libogg and libvorbis, GPL for libao and
-vorbis-tools) will generally not be accepted.</p>
-</dd>
--->
-
-  <dt><a href="#_fpsupport" id="fpsupport">Is it feasible to port the Vorbis decoder/encoder
-  to a platform without floating point support?</a></dt>
-  <dd><p>It's been done for the decoder.</p>
-  <p><a href='http://www.xiph.org/ogg/vorbis/'>Tremor</a> is a fixed-point implementation
-  of the Vorbis decoder suitable for chips found on portable devices. However, a fixed-point
-  <em>en</em>coder has not been written.</p>
-  </dd>
-</dl>
-
-<p><a href="#top">Back to Top</a></p>
-
-<hr/>
-<h3>Meta-FAQ</h3>
-<dl>
-  <dt><a href="#_FAQmorequestions" id="FAQmorequestions">I have a question that isn't
-  answered by this FAQ. Where can I turn for help?</a></dt>
-  <dd><p>There are archived mailing lists for advocacy, user discussion, and development
-  at <a href="http://www.xiph.org/archives/">Xiph.org's mailing list page</a>, as well
-  as #vorbis on irc.freenode.net, an IRC channel.</p>
-  </dd>
-
-  <dt><a href="#_FAQcontribute" id="FAQcontribute">Where can discussions about and
-  contributions to this FAQ be made?</a></dt>
-  <dd><p><a href="http://xiph.org/archives/">Xiph.org's mailing list page</a> also
-  has subscription info and archives of the vorbis mailing list. Contributions and
-  discussion are welcome there.</p>
-  </dd>
-
-  <dt><a href="#_FAQcurrent" id="FAQcurrent">How current is this FAQ?</a></dt>
-  <dd><p>It was updated on October 3, 2003.</p>
-  </dd>
-</dl>
-
-<hr/>
-
-<!--#include virtual="/ssi/pagebottom.include" -->
+<!--#include virtual="/common/xiphbar.include" -->
+
+<!--#include virtual="/ssi/pagetop.include" -->
+<!--  All your page content goes here  -->
+
+<a name="top"></a>
+
+<h2 style="margin-top: 0;">What Is It?</h2>
+<ul>
+  <li><a href="#what" id="_what">What is Ogg Vorbis?</a></li>
+  <li><a href="#names" id="_names">What do all the names mean?</a></li>
+  <li><a href="#mean" id="_mean">Where do the names come from?
+  What does the logo mean?</a></li>
+  <li><a href="#mimetype" id="_mimetype">What is the MIME content type for an Ogg Vorbis stream?</a></li>
+  <li><a href="#replace" id="_replace">Does Vorbis completely replace MP3, or is it just a
+  complementary codec?</a></li>
+  <li><a href="#artist" id="_artist">I'm an artist. Why should I be interested?</a></li>
+  <li><a href="#fan" id="_fan">I'm a music fan. Why should I be interested?</a></li>
+  <li><a href="#dev" id="_dev">I'm a developer. Why should I be interested?</a></li>
+  <li><a href="#company" id="_company">I run a music label. Why should I be interested?</a></li>
+</ul>
+
+<h2>Licensing</h2>
+<ul>
+  <li><a href="#flic" id="_flic">What licensing applies to the Ogg Vorbis format?</a></li>
+  <li><a href="#slic" id="_slic">What licensing applies to the included Ogg Vorbis software?</a></li>
+  <li><a href="#com" id="_com">We make commercial, closed source software.
+  Can I use Ogg Vorbis at all? What licensing do I need to pay?</a></li>
+  <li><a href="#sell" id="_sell">Are there licensing fees for distributing, selling, or
+  streaming media in the Ogg Vorbis format like there are in other formats,
+  such as MP3?</a></li>
+  <li><a href="#money" id="_money">If there aren't any licensing fees, how are you going
+  to make money off the format? Will you charge fees later, after Vorbis becomes
+  popular?</a></li>
+</ul>
+
+<h2>Audio Quality</h2>
+<ul>
+  <li><a href="#lossy" id="_lossy">I've heard that Vorbis is a "lossy" codec.
+  What does this mean?</a></li>
+  <li><a href="#sound" id="_sound">Does Ogg Vorbis sound better than MP3?</a></li>
+  <li><a href="#other" id="_other">Why is Ogg Vorbis better than the other "New MP3"
+  codecs that are available?</a></li>
+  <li><a href="#transcode" id="_transcode">Can I convert my MP3 collection to
+  the Ogg Vorbis format?</a></li>
+  <li><a href="#test" id="_test">You're claiming that Vorbis has great audio quality.
+  Have you done any listening tests to back this up?</a></li>
+  <li><a href="#bugs" id="_bugs">I've heard some test samples that had audible
+  artifacts. Why did this happen?</a></li>
+  <li><a href="#quality" id="_quality">What does the "Quality" setting mean?</a></li>
+  <li><a href="#speech" id="_speech">How does Vorbis fare for speech compression?</a></li>
+</ul>
+
+<h2>Features</h2>
+<ul>
+  <li><a href="#comments" id="_comments">Does Ogg Vorbis have the capability to show song
+  titles and artist information when the file is played or streamed?</a></li>
+  <li><a href="#video" id="_video">Where's video?</a></li>
+  <li><a href="#stream" id="_stream">What about streaming in Ogg Vorbis format?</a></li>
+  <li><a href="#support" id="_support">What software and hardware support Ogg Vorbis?</a></li>
+  <li><a href="#container" id="_container">Can I bundle Vorbis and another media type
+  (like text lyrics or pictures) in the same file?</a></li>
+</ul>
+
+<h2>Development</h2>
+<ul>
+  <li><a href="#startdev" id="_startdev">How do I get started with Ogg Vorbis development?</a></li>
+  <li><a href="#fpsupport" id="_fpsupport">Is it feasible to port the Vorbis decoder/encoder to
+  a platform without floating point support?</a></li>
+</ul>
+
+<h2>Meta-FAQ</h2>
+<ul>
+  <li><a href="#FAQmorequestions" id="_FAQmorequestions">I have a question that isn't answered by
+  this FAQ. Where can I turn for help?</a></li>
+  <li><a href="#FAQcontribute" id="_FAQcontribute">Where can discussions about and contributions
+  to this FAQ be made?</a></li>
+  <li><a href="#FAQcurrent" id="_FAQcurrent">How current is this FAQ?</a></li>
+</ul>
+
+<hr/>
+<h3>What Is It?</h3>
+<dl>
+  <dt><a href="#_what" id="what">What is Ogg Vorbis?</a></dt>
+  <dd><p>Ogg Vorbis is a new audio compression format. It is roughly
+  comparable to other formats used to store and play digital music,
+  such as MP3, VQF, AAC, and other digital audio formats. It is different
+  from these other formats because it is completely free, open, and unpatented.</p>
+  </dd>
+
+  <dt><a href="#_names" id="names">What do all the names mean?</a></dt>
+  <dd>
+    <p/><dl>
+      <dt><dfn>Ogg</dfn></dt>
+      <dd>Ogg is the name of Xiph.org's container format for audio,
+      video, and metadata.</dd>
+
+      <dt><dfn>Vorbis</dfn></dt>
+      <dd>Vorbis is the name of a specific audio compression scheme
+      that's designed to be contained in Ogg. Note that other
+      formats are capable of being embedded in Ogg such as
+      <a href='http://flac.sourceforge.net/'>FLAC</a> and
+      <a href='http://www.speex.org/'>Speex</a>.</dd>
+    </dl><p/>
+  </dd>
+
+  <dt><a href="#_mean" id="mean">Where do the names come from?
+  What does the logo mean?</a></dt>
+  <dd><p><a href="http://www.xiph.org">Xiph.org</a> has <a href="http://www.xiph.org/xiphname.html">a page</a>
+  explaining the sources and meanings of the names and logos.</p>
+  </dd>
+
+  <dt><a href="#_mimetype" id="mimetype">What is the MIME content type for
+  an Ogg Vorbis stream?</a></dt>
+  <dd><p><code>application/ogg</code>.</p>
+  <p>The official mimetype was approved in February 2003. The experimental
+  <code>application/x-ogg</code> may still be out there, though.</p>
+  </dd>
+
+  <dt><a href="#_replace" id="replace">Does Vorbis completely replace MP3,
+  or is it just a complementary codec?</a></dt>
+  <dd><p>Ogg Vorbis has been designed to completely replace all proprietary,
+  patented audio formats. That means that you can encode all your music or
+  audio content in Vorbis and never look back.</p>
+  </dd>
+
+  <dt><a href="#_artist" id="artist">I'm an artist. Why should I be interested?</a></dt>
+  <dd><p>There are a couple of reasons:</p>
+  <ul>
+    <li>Vorbis files can compress to a smaller file size and still sound fine;
+    <strong>Vorbis' better compression will cut down on bandwidth costs</strong>
+    and keep you from being a victim of your own popularity.</li>
+
+    <li>Vorbis' standardized, easily-edited comment header provides a space
+    for you to scribble all sorts of notes about yourself to distribute
+    with the music; this helps fans find you, your site, and where to buy
+    your stuff.</li>
+
+    <li>If you decide to sell your music in MP3 format, you are
+    responsible for paying Fraunhofer a percentage of each
+    sale because you are using their patents.
+    Vorbis is patent and license-free, so you will never
+    need to pay anyone in order to sell, give away, or stream
+    your own music.</li>
+  </ul><p/>
+  </dd>
+
+  <dt><a href="#_fan" id="fan">I'm a music fan.
+  Why should I be interested?</a></dt>
+  <dd><p>Because Vorbis provides a high-quality format for you to listen
+  to your music.</p>
+  <ul>
+    <li>For a given file size, Vorbis sounds better than MP3. This means:
+    <ul>
+        <li>You can keep your music collection at about the same
+        quality level, but it'll take up less space</li>
+        <li><strong>or</strong> you can have your music collection take
+        up about the same amount of space, but have it sound better.</li>
+    </ul>
+    </li>
+
+    <li>Vorbis already enjoys widespread player support and
+    work is underway to play Vorbis files on portable hardware.</li>
+  </ul><p/>
+  </dd>
+
+  <dt><a href="#_dev" id="dev">I'm a developer. Why should I be interested?</a></dt>
+  <dd><p>Epic Games (the makers of Unreal Tournament, et. al.) have used Vorbis
+  in their games ever since releasing Unreal Tournament 2003 to compress game
+  music without having per-game license fees sap profits from every game sold.
+  <strong>Vorbis saves developers money by avoiding patent-license fees.</strong></p>
+  <p>Epic isn't alone; other Vorbis users include:</p>
+  <ul>
+    <li>Crystal Dynamics (Soul Reaver 2, Blood Omen 2)</li>
+    <li>Croteam (Serious Sam: The Second Encounter)</li>
+    <li>Pyrogon (Candy Cruncher)</li>
+    <li>PopCap Games (Alchemy)</li>
+
+    <li>EA Games (Harry Potter and the Chamber of Secrets)</li>
+  </ul>
+  <p>Interested? see our <a href='http://www.xiph.org/ogg/vorbis/'>developer site</a>.</p>
+  </dd>
+
+  <dt><a href="#_company" id="company">I run a music label. Why should I be interested?</a></dt>
+  <dd><p/>
+  <ul>
+    <li>Vorbis' free encoders and high quality-to-filesize ratio can
+    <em>minimize bandwidth costs</em> and <strong>eliminate</strong>
+    compression licensing costs.</li>
+
+    <li>Think of a grocery store that provides free samples; your customers are
+    more likely to buy your product if it's well-presented. You can then show your
+    potential customers what your bands <em>really</em> sound like with Ogg Vorbis.</li>
+  </ul>
+  </dd>
+</dl>
+
+<p><a href="#top">Back to Top</a></p>
+
+<hr/>
+<h3>Licensing</h3>
+<dl>
+  <dt><a href="#_flic" id="flic">What licensing applies to the Ogg Vorbis format?</a></dt>
+  <dd><p>The Ogg Vorbis specification is in the public domain. It is completely free
+  for commercial or noncommercial use. That means that commercial developers may
+  independently write Ogg Vorbis software which is compatible with the specification
+  for no charge and without restrictions of any kind. However, the software packages we
+  have developed are available under various free/open-source software licenses with varying
+  allowances and restrictions.</p>
+  </dd>
+
+  <dt><a href="#_slic" id="slic">What licensing applies to the included Ogg Vorbis software?</a></dt>
+  <dd><p>Most (but not all) of our utility software is released under the terms of
+  the <a href='http://www.gnu.org/copyleft/gpl.html'>GNU GPL</a>. The libraries and SDKs
+  are released under our <a href='http://www.xiph.org/licenses/bsd/'>BSD-like license</a>.</p>
+  <p>Note that developers are still free to use the specification to write implementations
+  of Ogg Vorbis licensed under other terms.</p>
+  </dd>
+
+  <dt><a href="#_com" id="com">We make commercial, closed source software. Can I
+  use Ogg Vorbis at all? What licensing do I need to pay?</a></dt>
+  <dd><p>Again, <strong>there are no licensing fees for
+  <em style='text-transform: uppercase; font-style: normal;'>any</em>
+  use of the Ogg Vorbis specification.</strong> As a commercial developer, you are
+  free to create and sell (or give away) open or closed source implementations of Vorbis
+  encoders, decoders, or other tools. However, if you use our software rather than writing
+  an independent implementation, you must respect the terms of the license. Our libraries
+  are available under <a href='http://www.xiph.org/licenses/bsd/'>our BSD-like license</a>
+  and can be used whole or in part by closed source applications.</p>
+  </dd>
+
+  <dt><a href="#_sell" id="sell">Are there licensing fees for distributing, selling,
+  or streaming media in the Ogg Vorbis format?</a></dt>
+  <dd><p style="font-weight: bold;">No.</p>
+  </dd>
+
+  <dt><a href="#_money" id="money">If there aren't any licensing fees, how are you going to
+  make money off the format? Will you charge fees later, after Vorbis becomes popular?</a></dt>
+  <dd><p>The benefits of a patent-free, license-free format outweigh the concerns of
+  making money directly from the format. The Vorbis format will always be free and in the
+  public domain. Xiph.org is investigating a variety of models for funding development,
+  some of which may include licensing non-free Vorbis-related programs and libraries to
+  commercial projects. Nevertheless, the reference encoder and decoder will always be open
+  source and third parties will always be free to modify or reimplement them.</p>
+  </dd>
+</dl>
+
+<p><a href="#top">Back to Top</a></p>
+
+<hr/>
+<h3>Audio Quality</h3>
+<dl>
+  <dt><a href="#_lossy" id="lossy">I've heard that Vorbis is a &#x201c;lossy&#x201d;
+  codec. What does this mean?</a></dt>
+  <dd><p>There are two broad classes of compression algorithms:</p>
+  <dl>
+    <dt><dfn>lossy</dfn></dt>
+    <dd>Lossy compression algorithms <em>discard</em> data in order to compress it
+    better than would normally be possible. Examples include <abbr>JPEG</abbr>,
+    Vorbis, and <abbr>MP3</abbr> compression.</dd>
+
+    <dt><dfn>lossless</dfn></dt>
+    <dd>Lossless compression algorithms produce compressed data that can be decoded to
+    output that is identical to the original. Zip is a common general-purpose lossless
+    compression format; <a href="http://flac.sourceforge.net/">FLAC</a> is a lossless
+    compression format that is specifically designed for audio.</dd>
+  </dl><p/>
+  </dd>
+
+  <dt><a href="#_sound" id="sound">Does Ogg Vorbis sound better than MP3?</a></dt>
+  <dd><p>Yes, definitely. Naturally, we invite you to judge this for yourself;
+  please see our <a href='http://www.xiph.org/vorbis/listen.html'>Dare to Compare</a>
+  page for at least some of our listening samples.</p></dd>
+
+  <dt><a href="#_other" id="other">Why is Ogg Vorbis better than the other "New MP3"
+  codecs that are available?</a></dt>
+  <dd><p>Vorbis sounds better. Vorbis is open, so you're free to use it on your favorite
+  platform. Vorbis doesn't have intellectual property restrictions to get in the way.
+  And Vorbis doesn't just try to sound better, it tries to do things fundamentally better
+  in all the ways that it can.</p>
+  </dd>
+
+  <dt><a href="#_transcode" id="transcode">Can I convert my MP3 collection to the Ogg
+  Vorbis format?</a></dt>
+  <dd><p>You can convert any audio format to Ogg Vorbis. However, converting from one
+  lossy format, like MP3, to another lossy format, like Vorbis, is generally a bad idea.
+  Both MP3 and Vorbis encoders achieve high compression ratios by throwing away parts
+  of the audio waveform that you probably won't hear. However, the MP3 and Vorbis
+  codecs are very different, so they each will throw away different parts of the audio,
+  although there certainly is some overlap. Converting a MP3 to Vorbis involves decoding
+  the MP3 file back to an uncompressed format, like WAV, and recompressing it using the Ogg
+  Vorbis encoder. The decoded MP3 will be missing the parts of the original audio that
+  the MP3 encoder chose to discard. The Ogg Vorbis encoder will then discard other audio
+  components when it compresses the data. At best, the result will be an Ogg file that
+  sounds the same as your original MP3, but it is most likely that the resulting file will
+  sound worse than your original MP3. In no case will you get a file that sounds better
+  than the original MP3.</p>
+  <p>Since many music players can play both MP3 <em>and</em> Ogg files, there is no reason
+  that you should have to switch all of your files to one format or the other. If you like
+  Ogg Vorbis, then we would encourage you to use it when you encode from original, lossless
+  audio sources (like CDs). When encoding from originals, you will find that you can make
+  Ogg files that are smaller or of better quality (or both) than your MP3s.</p>
+  <p>(If you must absolutely must convert from MP3 to Ogg, there are several conversion
+  scripts available on <a href="http://freshmeat.net/search/?q=convert%20ogg%20mp3">Freshmeat</a>
+  .)</p>
+  </dd>
+
+  <dt><a href="#_test" id="test">You're claiming that Vorbis has great audio quality.
+  Have you done any listening tests to back this up?</a></dt>
+  <dd><p>Yes. Have a look at our <a href='http://www.xiph.org/vorbis/listen.html'>Dare
+  to Compare</a> page.</p>
+  <p>Further, the German magazine c't published the results of a
+  <a hreflang='de' href='http://www.heise.de/newsticker/data/anw-08.09.02-000/'>listening test</a>
+  which found that Vorbis sounded better than MP3 at lower bitrates/quality settings
+  (around 64kbit/sec).</p>
+  </dd>
+
+  <dt><a href="#_bugs" id="bugs">I've heard some test samples that had audible
+  artifacts. Why did this happen?</a></dt>
+  <dd><p>While the Vorbis file format is standardized, the Vorbis encoder has
+  undergone several beta and prerelease testing cycles. If the files you heard were
+  encoded using an earlier version encoder, they might contain serious audio quality bugs
+  that have already been fixed. Try re-encoding from the source audio using the latest
+  encoder. If you still think you've got a bug that produces unreasonable artifacts, please
+  e-mail the vorbis-dev list with the details.</p>
+  </dd>
+
+  <dt><a href="#_quality" id="quality">What does the &#x201c;Quality&#x201d; setting mean?</a></dt>
+  <dd><p>Vorbis' audio quality is not <em>best</em> measured in kilobits per second, but
+  on a scale from -1 to 10 called "quality". This change in terminology was brought about
+  by a tuning of the variable-bitrate algorithm that produces better sound quality for a
+  given average bitrate, but which does not adhere as strictly to that average as a target.</p>
+  <p>This new scale of measurement is not tied to a quantifiable characteristic of the
+  stream, like bitrate, so it's a fairly subjective metric, but provides a more stable
+  basis of comparison to other codecs and is relatively future-proof. As Segher Boessenkool
+  explained, &#x201c;if you upgrade to a new vorbis encoder, and you keep the same quality
+  setting, you will get smaller files which sound the same. If you keep the same nominal
+  bitrate, you get about the same size files, which sound somewhat better.&#x201d; The
+  former behavior is the aim of the quality metric, so encoding to a target bitrate is
+  now officially deprecated for all uses except streaming over bandwidth-critical
+  connections.</p>
+  <p>For now, quality 0 is roughly equivalent to 64kbps average, 5 is roughly 160kbps,
+  and 10 gives about 400kbps. Most people seeking very-near-CD-quality audio encode at
+  a quality of 5 or, for lossless stereo coupling, 6. The default setting is quality
+  3, which at approximately 110kbps gives a smaller filesize and significantly better
+  fidelity than .mp3 compression at 128kbps.</p>
+  <p>As always, if you need CD-quality sound, neither Vorbis nor MP3 (nor any other
+  lossy audio codec) can provide <em>exact</em> reproduction; instead, consider using
+  a lossless audio compression scheme like <a href='http://flac.sourceforge.net'>FLAC</a>.</p>
+  </dd>
+
+  <dt><a href="#_speech" id="speech">How does Vorbis fare for speech compression?</a></dt>
+  <dd><p>It works well, but is generally not the optimal solution. Vorbis is designed
+  for the compression of music and general purpose audio. Special purpose codecs can
+  achieve much greater compression of speech than Vorbis. Vorbis also tends to have a
+  latency that is too high for telephony, a common use of speech codecs. Read the
+  <a href="http://www.speech.cs.cmu.edu/comp.speech/FAQ3.html">Speech Coding and Compression
+  FAQ</a> for more details. Those looking for an pen-source, patent-free speech codec
+  should take a look at <a href="http://www.speex.org/">Speex</a>.</p>
+  </dd>
+</dl>
+
+<p><a href="#top">Back to Top</a></p>
+
+<hr/>
+<h3>Features</h3>
+<dl>
+  <dt><a href="#_comments" id="comments">Does Ogg Vorbis have the capability to show song
+  titles and artist information when the file is played or streamed?</a></dt>
+  <dd><p>Yes, Vorbis includes a
+  <a href="http://www.xiph.org/ogg/vorbis/doc/v-comment.html">flexible, complete comment
+  field</a> for song and artist info, as well as other track data. The official encoder,
+  oggenc, allows you to enter comment info at encode time. Other tools tools also let
+  you enter and edit track data.</p>
+  </dd>
+
+  <dt><a href="#_video" id="video">Where's video?</a></dt>
+  <dd><p>If you're interested in our progress on a video codec, check out Theora at
+  <a href='http://www.theora.org/'>theora.org</a>.</p></dd>
+
+  <dt><a href="#_stream" id="stream">What about streaming in Ogg Vorbis?</a></dt>
+  <dd><p>Ogg Vorbis is easily streamable. <a href='http://www.icecast.org/'>Icecast</a>,
+  our streaming audio server, is capable of streaming Ogg Vorbis to players like
+  <a href='http://xmms.org/'>XMMS</a>,
+  <a href='http://classic.winamp.com/'>Winamp 2</a>, and
+  <a href='http://www.foobar2000.org/'>foobar2000</a>.
+  </p>
+  </dd>
+
+  <dt><a href="#_support" id="support">What software and hardware support Ogg Vorbis?</a></dt>
+  <dd><p>Many programs support Ogg Vorbis encoding and playback; it's included in popular
+  players such as
+  <a href='http://www.winamp.com/'>Winamp</a> an
+  <a href='http://www.foobar2000.org/'>foobar2000</a> for Windows, and
+  <a href='http://whamb.com'>Whamb</a> for OS X. It's also supported in popular audio
+  applications such as <a href='http://cdexos.sourceforge.net/'>CDex</a> and
+  <a href='http://www.goldwave.com/'>GoldWave</a>. For a more complete list, refer to
+  <a href="http://www.vorbis.com/download.psp">our software page</a>.</p>
+  <p><a href='http://wiki.xiph.org/'>Our wiki</a> has
+  <a href="http://wiki.xiph.org/VorbisHardware">notes on hardware support</a> for Vorbis.
+  </p>
+  </dd>
+
+  <dt><a href="#_container" id="container">Can I bundle Vorbis and another media
+  type (like text lyrics or pictures) in the same file?</a></dt>
+  <dd><p>Yes. The Ogg container format was designed to allow different media types to
+  be multiplexed together; <a href='http://www.theora.org/'>Theora</a> will be mixed
+  with Vorbis audio in an Ogg container to encode movies.</p>
+  <p>In addition, <a href='http://flac.sourceforge.net/'>FLAC</a> can be embedded in
+  Ogg and some preliminary work has been done to put MNG and MIDI content into Ogg files
+  as well.Experimental code is available in the <tt>ogg-tools</tt> module in the
+  <a href="http://www.xiph.org/cvs.html">Xiph.org CVS repository</a>. Programmers working
+  on such extensions can discuss issues and questions on the
+  <a href="http://www.xiph.org/ogg/vmail.html">vorbis-dev mailing list</a>.</p>
+  </dd>
+</dl>
+
+<p><a href="#top">Back to Top</a></p>
+
+<hr/>
+<h3>Development</h3>
+<dl>
+  <dt><a href="#_startdev" id="startdev">How do I get started with Ogg Vorbis
+  development?</a></dt>
+  <dd><p>It is important to first become familiar with current development efforts.
+  The best ways to do this are:</p>
+  <ul>
+    <li>Download and compile the latest development code from
+    <a href="http://www.xiph.org/cvs.html">the Xiph.org CVS repository</a>. The important
+    modules for Ogg Vorbis development are <tt>ogg</tt>, <tt>vorbis</tt>, <tt>ao</tt>, and
+    <tt>vorbis-tools</tt>. If you are interested in working on putting other media types
+    into Ogg files, the <tt>ogg-tools</tt> module also has example code.</li>
+
+    <li>Subscribe to the <a href="http://www.xiph.org/ogg/vmail.html">vorbis user and
+    developer mailing lists</a>.</li>
+
+    <li>Talk to developers in IRC. They usually are hanging around in #vorbis on
+    irc.freenode.net. They can tell you more about what projects would be interesting at
+    the current moment.</li>
+  </ul>
+  <p>Once you have seen what others are doing, you will have a better chance to find
+  a project to work on.</p>
+  </dd>
+
+<!--
+<dt>
+<a href="#bugfix" id="bugfix">How do I contribute a bug-fix or enhancement of the Xiph.org Ogg Vorbis
+libraries and tools?</a>
+</dt>
+<dd>
+<p>If you want to contribute bug fixes or enhancements to vorbis-tools, the
+preferred method is to generate a patch against the latest <a href="http://www.xiph.org/cvs.html">CVS code</a>. You can do this by running
+the command &quot;cvs diff -u &gt; mybugfix.patch&quot; from the source code directory you
+checked out from CVS.</p>
+<p>Once you have a patch, you need to file a bug/enhancement report on the <a href="http://bugs.xiph.org">Xiph.org Bugzilla server</a>. You can attach your
+patch to the bug entry.  If you consider the enhancement to be of general
+interest or want comments from the developer community, you are encouraged to
+post a message to the <a href="http://www.xiph.org/ogg/vmail.html">Vorbis
+development mailing list</a> describing the patch and linking to the bug entry
+with your patch.</p>
+<p>Please note that patches contributed under license terms not compatible with
+the existing package license (BSD for libogg and libvorbis, GPL for libao and
+vorbis-tools) will generally not be accepted.</p>
+</dd>
+-->
+
+  <dt><a href="#_fpsupport" id="fpsupport">Is it feasible to port the Vorbis decoder/encoder
+  to a platform without floating point support?</a></dt>
+  <dd><p>It's been done for the decoder.</p>
+  <p><a href='http://www.xiph.org/ogg/vorbis/'>Tremor</a> is a fixed-point implementation
+  of the Vorbis decoder suitable for chips found on portable devices. However, a fixed-point
+  <em>en</em>coder has not been written.</p>
+  </dd>
+</dl>
+
+<p><a href="#top">Back to Top</a></p>
+
+<hr/>
+<h3>Meta-FAQ</h3>
+<dl>
+  <dt><a href="#_FAQmorequestions" id="FAQmorequestions">I have a question that isn't
+  answered by this FAQ. Where can I turn for help?</a></dt>
+  <dd><p>There are archived mailing lists for advocacy, user discussion, and development
+  at <a href="http://www.xiph.org/archives/">Xiph.org's mailing list page</a>, as well
+  as #vorbis on irc.freenode.net, an IRC channel.</p>
+  </dd>
+
+  <dt><a href="#_FAQcontribute" id="FAQcontribute">Where can discussions about and
+  contributions to this FAQ be made?</a></dt>
+  <dd><p><a href="http://xiph.org/archives/">Xiph.org's mailing list page</a> also
+  has subscription info and archives of the vorbis mailing list. Contributions and
+  discussion are welcome there.</p>
+  </dd>
+
+  <dt><a href="#_FAQcurrent" id="FAQcurrent">How current is this FAQ?</a></dt>
+  <dd><p>It was updated on October 3, 2003.</p>
+  </dd>
+</dl>
+
+<hr/>
+
+<!--#include virtual="/ssi/pagebottom.include" -->



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