[xiph-cvs] cvs commit: ogg README

Monty xiphmont at xiph.org
Tue Nov 21 22:20:08 PST 2000



xiphmont    00/11/21 22:20:08

  Modified:    .        README
  Log:
  Add MacOS 9 build instructions courtesy Chris Hanson

Revision  Changes    Path
1.8       +21 -1     ogg/README

Index: README
===================================================================
RCS file: /usr/local/cvsroot/ogg/README,v
retrieving revision 1.7
retrieving revision 1.8
diff -u -r1.7 -r1.8
--- README	2000/11/08 08:41:14	1.7
+++ README	2000/11/22 06:20:07	1.8
@@ -30,6 +30,8 @@
 
 ./win32		Win32 projects and build automation
 
+./mac		MacOS 9 projects and build automation
+
 WHAT IS OGG?:
 
 Ogg project codecs use the Ogg bitstream format to arrange the raw,
@@ -80,5 +82,23 @@
 You can also run one of the batch files from the commandline.
 
 E.g.: build_ogg_dynamic
+
+BUILDING ON MACOS 9:
+
+Ogg on MacOS 9 is built using CodeWarrior 5.3.  To build it, first
+open ogg/mac/libogg.mcp, switch to the "Targets" pane, select
+everything, and make the project.  In ogg/mac/Output you will now have
+both debug and final versions of Ogg shared libraries to link your
+projects against.
+
+To build a project using Ogg, add access paths to your CodeWarrior
+project for the ogg/include and ogg/mac/Output folders.  Be sure that
+"interpret DOS and Unix paths" is turned on in your project; it can be
+found in the "access paths" pane in your project settings.  Now simply
+add the shared libraries you need to your project (OggLib at least)
+and #include "ogg/ogg.h" wherever you need to acces Ogg functionality.
+
+(Build instructions for Ogg codecs such as vorbis are similar and may
+be found in those source modules' README files)
 
-$Id: README,v 1.7 2000/11/08 08:41:14 jack Exp $
+$Id: README,v 1.8 2000/11/22 06:20:07 xiphmont Exp $

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